Stuart Carnie
8c8d6de3e7
Apple: Add pthread implementation of `Thread` class
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This allows Apple platforms to override the default stack size of
a thread in the WorkerThreadPool, which is 512KiB by default.
This must be increased, as SPIRV-Cross, used by the Metal driver, can
use deeply nested stacks, as can debug builds.
2025-04-10 09:35:40 +10:00
Thaddeus Crews
7a6c3b309f
Merge pull request #105130 from bruvzg/uri_fix_plus
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Add uri_file_decode to handle + in file names.
2025-04-09 18:11:56 -05:00
nikitalita
2d0ae77719
add GDSOFTCLASS to FileAccess and DirAccess derived classes
2025-04-09 11:52:50 -07:00
Thaddeus Crews
a8598cd8e2
Merge pull request #71542 from bruvzg/export_project_settings
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[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-09 08:51:47 -05:00
Thaddeus Crews
4362b11557
Merge pull request #103405 from van800/shakhov/macosx
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Fix `.sln` project generation logic for Rider to support all OS and all C++ toolchains
2025-04-09 08:51:45 -05:00
bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
Thaddeus Crews
295c0f5bd2
Merge pull request #105129 from Riteo/soft-serve
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Wayland: Fix error spam for closed windows
2025-04-08 12:32:48 -05:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Thaddeus Crews
95dc68c8c6
Merge pull request #105107 from bruvzg/min-max-flag
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Add separate `minimize_disabled` and `maximize_disabled` window flags.
2025-04-08 12:32:44 -05:00
Thaddeus Crews
d98c3f5ffe
Merge pull request #104333 from Mickeon/documentation-even-more-miscellaneous-oddities
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Fix *even* more miscellaneous oddities around the class reference
2025-04-08 12:32:41 -05:00
Pāvels Nadtočajevs
4310cb82b8
AccessKit integration for macOS, Linux, and Windows.
2025-04-08 20:25:47 +03:00
Ivan Shakhov
6ff86e49cf
Fix .sln project generation logic for Rider to support all OS and all C++ toolchains
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Co-authored-by: Andreia Gaita <shana@spoiledcat.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-04-08 15:40:05 +02:00
Pāvels Nadtočajevs
9abe2e5294
Add `uri_file_decode` to handle `+` in file names.
2025-04-07 23:49:17 +03:00
Alex
cd68034e01
Add configuration option to disable `Scroll Deadzone` on Android
2025-04-07 22:15:31 +02:00
Riteo
36d96f7f37
Wayland: Fix error spam for closed windows
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I ported the new softclass macro too blindly. Apparently the various
window messages did not cast properly, skipping some important "deleted
window" checks.
2025-04-07 20:22:08 +02:00
Pāvels Nadtočajevs
f37fb49739
Add separate `minimize_disabled` and `maximize_disabled` window flags.
2025-04-07 18:58:11 +03:00
Micky
7603945d14
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
Thaddeus Crews
1b9f269700
Merge pull request #105015 from syntaxerror247/improve-touchActionsPanel
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Android Editor: Add an editor setting to enable/disable `TouchActionsPanel`
2025-04-07 08:43:24 -05:00
Anish Mishra
b462db5adb
Android: Hardware keyboard connection status callback
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Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
Riteo
84d3adcf2f
Wayland: Implement native sub-windows
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The backend is now mature enough to not explode with multiple windows
but the `DisplayServer` API still cannot meet some guarantees required
by the various Wayland protocols we use. To meet those guarantees this
patch adds three new elements to the DisplayServer API, with relative
handling logic for `Window` and `Popup` nodes:
- `WINDOW_EVENT_FORCE_CLOSE`, which tells a window to *forcefully*
close itself and ensure a proper cleanup of its references, as Wayland
enforces this behavior;
- `WINDOW_FLAG_POPUP_WM_HINT`, which explicitly declares a window as a
"popup", as Wayland enforces this distinction and heuristics are not
reliable enough;
- `FEATURE_SELF_FITTING_WINDOWS`, which signals that the compositor can
fit windows to the screen automatically and that nodes should not do
that themselves.
Given the size of this feature, this patch also includes various
`WaylandThread` reworks and fixes including:
- Improvements to frame wait logic, with fixes to various stalls and a
configurable (through a `#define`) timeout amount;
- A proper implementation of `window_can_draw`;
- Complete overhaul of pointer and tablet handling. Now everything is
always accumulated and handled only on each respective `frame` event.
This makes their logic simpler and more robust.
- Better handling of pointer leaving and pointer enter/exit event
sending;
- Keyboard focus tracking;
- More solid window references using IDs instead of raw pointers as
windows can be deleted at any time;
- More aggressive messaging to window nodes to enforce rects imposed by
the compositor.
2025-04-04 20:23:25 +02:00
Thaddeus Crews
6bd249a4c2
Merge pull request #104850 from Repiteo/core/warning-macros
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Core: Integrate warning suppression macro helpers
2025-04-03 16:50:22 -05:00
Pāvels Nadtočajevs
65129d2aa2
[macOS] Fix native menu submenu items have wrong action and accelerators set.
2025-04-03 18:47:23 +03:00
Thaddeus Crews
207a2b6472
Core: Integrate warning suppression macro helpers
2025-04-03 10:13:46 -05:00
Thaddeus Crews
6392241742
Merge pull request #104959 from bruvzg/kde_swap
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Linux: Detect KDE/LXQt and swap OK/Cancel buttons to Windows style.
2025-04-03 09:27:56 -05:00
Pāvels Nadtočajevs
52009b52d2
Detect KDE/LXQt and swap OK/Cancel buttons to Windows style.
2025-04-03 12:47:11 +03:00
Aaron Franke
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
Thaddeus Crews
1f56d96cf2
Merge pull request #104893 from Repiteo/scons/external-includes-alt
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SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Pāvels Nadtočajevs
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
Thaddeus Crews
abd565eb19
Merge pull request #104844 from Ivorforce/gdsoftclass
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Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 19:02:03 -05:00
Lukas Tenbrink
fa0a3c9c6e
Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 20:49:50 +02:00
Fredia Huya-Kouadio
19700dacdf
Add maven publishing configuration for Godot tools
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The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
2025-03-31 10:29:06 -07:00
Thaddeus Crews
64f80ca0e9
Merge pull request #104810 from kiroxas/utf8_cleanup
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Replace `append_utfx` with direct `String::utfx`
2025-03-31 12:03:44 -05:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
LuoZhihao
138e990262
Replace the deprecated version macro
2025-03-30 18:00:19 +08:00
Thaddeus Crews
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Thaddeus Crews
7a28334596
SCons: Ensure MinGW as fallback if missing MSVC
2025-03-29 10:14:20 -05:00
Rémi Verschelde
be1333dc0a
Merge pull request #97002 from bruvzg/mbchar_iconv
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Add methods to decode/encode multibyte encodings.
2025-03-28 17:29:47 +01:00
Rémi Verschelde
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
bruvzg
48bfe13e4f
Add methods to decode/encode multibyte encodings.
2025-03-28 17:32:34 +02:00
Rémi Verschelde
0419c92705
Merge pull request #104644 from bruvzg/macos_sync_mb
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[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-28 14:33:34 +01:00
Rémi Verschelde
3f82efa65d
Merge pull request #104613 from zaevi/caching_csharp_tfm_validation
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[.NET] Add caching for dotnet TFM validation result
2025-03-28 14:33:14 +01:00
Rémi Verschelde
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
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Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
Rémi Verschelde
fceae7ed89
Merge pull request #103000 from rburing/tell_me_WHICH_keystore
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When code signing, specify which keystore is not found
2025-03-28 14:31:52 +01:00
Rémi Verschelde
0a502d31dc
Merge pull request #94689 from Cliear/master
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[Windows] Fix issue where newly created window incorrectly acquired the popup property.
2025-03-28 14:31:05 +01:00
Cliear
9dfa751425
[Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows.
2025-03-28 04:10:03 +08:00
Lukas Tenbrink
ffa6ef220b
Use `append_` instead of `parse_` for `String` methods.
2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
5665e55f9a
[macOS] Fix running with `DisplayServerHeadless`.
2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
e00b7dc72d
[Windows] Fix borderless maximized window mode.
2025-03-27 10:19:07 +02:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Zae
e3373ed0a4
Add caching for dotnet TFM validation result
2025-03-26 22:43:17 +08:00
Pāvels Nadtočajevs
d1edf66a13
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-26 12:18:55 +02:00
Pāvels Nadtočajevs
698ff2a192
[macOS] Fix cleanup with some command line tools.
2025-03-25 18:41:20 +02:00
Thaddeus Crews
c3ecb72c3a
Merge pull request #104397 from bruvzg/mac_main_loop
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[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-25 11:09:02 -05:00
Thaddeus Crews
bf1c2583f4
Merge pull request #101954 from bruvzg/uid_deref
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[Export] Convert `uid://` names to `res://` when exporting files.
2025-03-24 10:01:07 -05:00
Thaddeus Crews
d35e22ff22
Merge pull request #104415 from zlago/patch-1
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Export: Change unportable `echo` in the Linux/macOS debug launcher script
2025-03-24 10:00:57 -05:00
Pāvels Nadtočajevs
a317ce75a6
[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-24 10:31:16 +02:00
Thaddeus Crews
1cb3cfaa8e
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple `.clangd` fixes
2025-03-22 13:24:35 -05:00
zlago
7e0ede1a16
change unportable `echo` in the linux/macos debug launcher script
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`-n` and `-e` are not guaranteed to be supported by posix `echo`
2025-03-21 17:31:37 +01:00
Rémi Verschelde
f7dfd64cc0
Merge pull request #104409 from syntaxerror247/mute-game
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Add support for `Mute Game` toggle in the Android Editor
2025-03-21 13:04:15 +01:00
Rémi Verschelde
3e3cf292bd
Merge pull request #104377 from Mickeon/translation-slight-duplicates
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Tweak a few miscellaneous localization strings
2025-03-21 13:04:08 +01:00
Anish Mishra
afe68f672f
Add support for "Mute Game" toggle in the Android Editor
2025-03-21 01:33:38 +05:30
Rémi Verschelde
622dbe3713
Web: Fix editor build after `#pragma once` refactoring
2025-03-20 18:43:16 +01:00
Micky
5d794f83ed
Tweak a few miscellaneous localization strings
2025-03-20 13:12:44 +01:00
Pāvels Nadtočajevs
f3b6a4009d
[Export] Convert `uid://` names to `res://` when exporting files.
2025-03-19 16:58:52 +02:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Rémi Verschelde
0648f55276
Merge pull request #104328 from Grublady/popup-mouse-enter
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Update mouse-entered state when subwindow closes (macOS display server)
2025-03-19 12:27:30 +01:00
Rémi Verschelde
2fa721b1bc
Merge pull request #104127 from Ivorforce/360-noclip
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Remove `String` clipping constructors.
2025-03-19 12:27:10 +01:00
Rémi Verschelde
a117a2b09c
Merge pull request #101980 from bruvzg/init_scale
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[DisplayServer] Decouple `show_window(MAIN_WINDOW_ID)` from `DisplayServer` constructor, update project manager size/position after DS init.
2025-03-19 12:26:33 +01:00
Rémi Verschelde
b2950e8138
Merge pull request #101904 from bruvzg/win_export_update_icon_cache
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Update Windows icon cache after export.
2025-03-19 12:26:26 +01:00
Pāvels Nadtočajevs
f6891b0305
[DisplayServer] Decouple `show_window(MAIN_WINDOW_ID)` from `DisplayServer` constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
Thaddeus Crews
89a2f3634c
Merge pull request #103857 from bruvzg/macos_trans_b
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[macOS] Enable transparency for windows with decorations.
2025-03-18 14:42:54 -05:00
Thaddeus Crews
d6aef7a1ba
Merge pull request #103872 from bruvzg/mac_f_lk
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[macOS/iOS] Fix system font family descriptor leak.
2025-03-18 14:42:53 -05:00
Thaddeus Crews
8774c608ff
Merge pull request #95606 from Hilderin/fix-unfocused-windows-cant-be-dragged
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Fix unfocused windows can't be dragged
2025-03-18 14:42:42 -05:00
Grublady
f3c54c1a32
Update mouse-entered state when subwindow closes (macOS display server)
2025-03-18 15:25:03 -04:00
Thaddeus Crews
83cf424b5f
SCons: Expand `NoCache` coverage
2025-03-18 09:54:55 -05:00
Anish Mishra
f3155412af
Convert `compress_native_libraries` to a basic export option
2025-03-18 12:26:25 +05:30
Thaddeus Crews
ea62170dac
Core: Add `constexpr` constructors/operators to math structs
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• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
Thaddeus Crews
49fcd4ce46
Merge pull request #101546 from bruvzg/portal_color_picker
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[Linux] Implement native color picker.
2025-03-17 10:52:29 -05:00
Thaddeus Crews
54278a48e7
SCons: Restore hardcoded build path on Android
2025-03-15 23:26:01 -05:00
Thaddeus Crews
863a5ff139
Merge pull request #101641 from Repiteo/scons/separate-build-dir-emitter
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SCons: Add emitter to declutter build objects
2025-03-15 19:42:44 -05:00
Thaddeus Crews
70f3d9aff5
Merge pull request #104156 from dsnopek/javaclasswrapper-dictionary-redux
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JavaClassWrapper: Fix mistake in last fix for `org.godotengine.godot.Dictionary` conversion
2025-03-15 19:42:41 -05:00
Thaddeus Crews
c8b00c03fd
SCons: Fix broken msvc conditional
2025-03-15 18:14:52 -05:00
Thaddeus Crews
10ed66f28c
SCons: Add emitter to declutter build objects
2025-03-15 12:08:24 -05:00
Lukas Tenbrink
a23f630781
Remove `String` clipping constructors.
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Callers should instead call constructors with explicit encoding names, with known length `Span`.
2025-03-15 12:34:44 +01:00
Fredia Huya-Kouadio
845c925b67
Add support for export plugins to modify the Android prebuilt manifest
2025-03-14 16:05:09 -07:00
David Snopek
2091899d55
JavaClassWrapper: Fix mistake in last fix for `org.godotengine.godot.Dictionary` conversion
2025-03-14 18:01:12 -05:00
Thaddeus Crews
cf4ebb63a0
Merge pull request #104109 from Ivorforce/resize-zeroed
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Use `resize_zeroed` instead of `resize` then `fill(0)` in several places.
2025-03-14 10:06:10 -05:00
Lukas Tenbrink
f4de2cd22a
Use `resize_zeroed` instead of `resize` then `fill(0)` in several places.
2025-03-14 12:09:39 +01:00
Pāvels Nadtočajevs
18f6c33d72
[DisplayServer] Implement `get_accent_color` on Linux.
2025-03-14 09:05:03 +02:00
Rémi Verschelde
28451c001a
Merge pull request #103815 from bruvzg/x11_fd_cond
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[X11] Fix native dialog parent selection condition.
2025-03-14 00:08:45 +01:00
Thaddeus Crews
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
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Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Thaddeus Crews
6e5ec1920a
Merge pull request #103788 from Grublady/mac_mouse_tracking
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Fix macOS mouse tracking in tooltip popups
2025-03-13 08:57:34 -05:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
Thaddeus Crews
be429eb404
SCons: Make builders prettier, utilize `constexpr`
2025-03-11 18:31:20 -05:00
Thaddeus Crews
1aefcf77af
Merge pull request #88852 from bruvzg/borderless_hack
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[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 16:54:08 -05:00
Thaddeus Crews
77e9f55c51
Merge pull request #102676 from adamscott/add-web-library-emitter
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[Web] Add library emitter to make sources dependent of compiler version
2025-03-11 16:53:53 -05:00
Thaddeus Crews
4f0cbc9a58
Merge pull request #103864 from Repiteo/scons/simplify-msvc
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SCons: Simplify Windows/MSVC detection
2025-03-11 14:01:02 -05:00
Thaddeus Crews
e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
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[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews
d64a94c1f5
Merge pull request #102910 from syntaxerror247/hiding-something
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Hide debug keystore export settings
2025-03-11 14:00:45 -05:00
Thaddeus Crews
0bb1f138f2
Merge pull request #100525 from adamscott/set-closure-language-to-default
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Remove custom `--language-in` arg for the Closure compiler
2025-03-11 14:00:35 -05:00
bruvzg
db7c94bd65
[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 20:50:55 +02:00
Thaddeus Crews
56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
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Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Thaddeus Crews
dcbddb64d5
Merge pull request #103571 from timothyqiu/wrap-not-found
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Improve error message from `JavaClassWrapper.wrap()`
2025-03-11 09:34:45 -05:00
Thaddeus Crews
991d01fb52
Merge pull request #103891 from shahriarlabib000/update_readme
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Update logo/run icon path in platform READMEs
2025-03-10 21:05:55 -05:00
Thaddeus Crews
8d1c1c5867
Merge pull request #92476 from AThousandShips/string_remove_char
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Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
Thaddeus Crews
a5acf1dc81
Merge pull request #101174 from Repiteo/style/objc-import-syntax
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Style: Standardize Obj-C `#import` syntax
2025-03-10 10:01:02 -05:00
A Thousand Ships
331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 13:19:28 +01:00
shahriarlabib000
25a8b808d3
update logo/run icon path in README
2025-03-10 12:03:41 +06:00
Pāvels Nadtočajevs
c5dcecc6f7
[macOS/iOS] Fix system font family descriptor leak.
2025-03-09 20:57:57 +02:00
Thaddeus Crews
4505352021
SCons: Simplify Windows/MSVC detection
2025-03-09 10:45:32 -05:00
bruvzg
85d3be8070
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-09 16:07:00 +02:00
Thaddeus Crews
cae3d722a3
Merge pull request #99321 from AThousandShips/use_get_slicec
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Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-09 09:05:29 -05:00
Thaddeus Crews
2324805fdc
Merge pull request #103773 from Calinou/windows-low-processor-mode-sleep-cpu
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Use more efficient sleep approach on Windows when low-processor mode is enabled
2025-03-09 09:05:27 -05:00
Pāvels Nadtočajevs
a144d93b43
[macOS] Enable transparency for windows with decorations.
2025-03-09 13:49:53 +02:00
风青山
7fd154c4b4
Set `unsupported` to true on error in `FreeDesktopScreenSaver`
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This avoids possible memory leaks when the editor exits.
2025-03-09 11:10:27 +08:00
A Thousand Ships
466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
Grublady
8fd5de438f
Use NSTrackingActiveWhenFirstResponder
2025-03-08 13:22:10 -05:00
Thaddeus Crews
713a1ba554
Style: Standardize Obj-C `#import` syntax
2025-03-08 09:28:34 -06:00
Pāvels Nadtočajevs
fe38504aa0
[X11] Fix native dialog parent selection condition.
2025-03-08 16:28:25 +02:00
Thaddeus Crews
324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
Thaddeus Crews
96fdaa616b
Style: Integrate `#pragma once` in builders/checks
2025-03-07 17:32:33 -06:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
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Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Thaddeus Crews
3d9b37911d
Merge pull request #103011 from Repiteo/style/svgo-newline
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Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
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Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
0c8f4f3d91
Merge pull request #97908 from atlasapplications/just-linux-bionic
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Add `linux-bionic` RID export option
2025-03-07 15:12:32 -06:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews
d9125ebebe
Merge pull request #101293 from Ivorforce/string-to-pointer-conversion
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Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers.
2025-03-07 15:12:12 -06:00
Thaddeus Crews
dadfcd1ff2
Merge pull request #95776 from Calinou/crash-handler-linuxbsd-simplify-file-path
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Simplify the printed file paths in the Linux/*BSD crash handler
2025-03-07 15:12:10 -06:00
Thaddeus Crews
5788e436d3
Merge pull request #95049 from Grublady/mac_system_color
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Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
Hugo Locurcio
03b4e0dd58
Use more efficient sleep approach on Windows when low-processor mode is enabled
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This aims to fix the idle CPU utilization regression from 4.3 to 4.4
by reverting to the previous approach, but only when low-processor mode
is enabled.
2025-03-07 18:06:41 +01:00
A Thousand Ships
5113022dfe
Clean up some uses of `String::substr`
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
David Snopek
f52b2e4db4
JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed
2025-03-06 17:35:01 -06:00
Thaddeus Crews
5e77d93781
Merge pull request #98194 from bruvzg/fd_parent
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Improve native file dialog parent window selection.
2025-03-06 16:36:27 -06:00
Thaddeus Crews
85d39e0765
Merge pull request #103590 from bruvzg/ios_enum
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[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-06 16:36:15 -06:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Grublady
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
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Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
Thaddeus Crews
07220f75c5
Merge pull request #103384 from bruvzg/andr_font_v
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[Android] Skip non-existing system font files.
2025-03-05 12:07:59 -06:00
Thaddeus Crews
8ef0075193
Merge pull request #102817 from dsnopek/java-class-wrapper-array-improvements
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JavaClassWrapper: Improve handling of typed array arguments
2025-03-05 12:07:44 -06:00
Thaddeus Crews
b4e86825c4
Merge pull request #103375 from dsnopek/java-class-wrapper-more-array-improvements
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JavaClassWrapper: Fix converting returned arrays to Godot types
2025-03-05 12:07:43 -06:00
Thaddeus Crews
1f2d135444
Merge pull request #103526 from jamie-pate/fix_103522
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Fix check for is_maximized in x11 to require both horizontal and vert
2025-03-05 12:07:41 -06:00
Pāvels Nadtočajevs
4187c48a15
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-04 21:37:47 +02:00
Haoyu Qiu
554aa6ad95
Improve error message from JavaClassWrapper.wrap()
2025-03-04 21:14:05 +08:00
Pāvels Nadtočajevs
6ed12bfc5d
[Linux/BSD] Offload RenderingDevice creation test to subprocess.
2025-03-04 13:18:26 +02:00
Rémi Verschelde
1753893c60
Merge pull request #103523 from akien-mga/android-fix-disable_3d
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Android: Fix build with `disable_3d`
2025-03-04 01:02:46 +01:00
Rémi Verschelde
c301b2ad9a
Merge pull request #103419 from Alex2782/fix_issue_96770
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Fix crash after changing device language
2025-03-04 01:02:27 +01:00
Rémi Verschelde
2e57cbe57a
Merge pull request #103413 from m4gr3d/request_pointer_capture_on_ui_thread
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Fix Android mouse capture issues
2025-03-04 01:02:23 +01:00
Rémi Verschelde
e8c555b002
Merge pull request #103409 from darksylinc/matias-swappy-2025-01
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Update to latest version of Swappy
2025-03-04 01:02:14 +01:00
Jamie Pate
4f14f722b8
Fix check for is_maximized in x11 to require both horizontal and vertical
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Fixes #103522
Persistent window state doesn't work if your window is 'tiled' in X11
gnome
3.x checks for `horz && vert`
4396e98834/platform/x11/os_x11.cpp (L1708)
4.x also checked `horz && vert` until this change where it was switched
to `horz || vert`
524f061c01 (diff-05f85bc3bf96d384f6b96260c758e63e10bbdd52b04f8ccb34649372e7bc1f48R1382)
The corrected logic is:
Check `horz && vert` for 'is_maximized'
Check `horz || vert` for 'can_maximize'
2025-03-03 15:45:21 -08:00
Matias N. Goldberg
89ea5b3d00
Update to latest version of Swappy
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Fixes #103294
2025-03-03 20:43:14 -03:00
Rémi Verschelde
a7dd4ad5f8
Android: Fix build with `disable_3d`
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Fixes #103516 .
2025-03-03 22:19:05 +01:00
David Snopek
bbc66056a8
JavaClassWrapper: Fix converting returned arrays to Godot types
2025-03-03 15:10:30 -06:00
David Snopek
d7672128b5
JavaClassWrapper: Improve handling of typed array arguments
2025-03-03 12:07:45 -06:00
Alex
1c02316365
Fix crash after changing device language
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The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Fredia Huya-Kouadio
bea6472ea4
Fix Android mouse capture issues
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- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
Pāvels Nadtočajevs
e76a8b0f27
[Android] Skip non-existing system font files.
2025-02-28 07:47:52 +02:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Fredia Huya-Kouadio
7fb37a088b
Add checks to prevent crashes when accessing the GameMenu api
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This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
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[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 18:08:13 +01:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
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Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
Rémi Verschelde
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
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Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Rémi Verschelde
17b3be9473
Merge pull request #103117 from syntaxerror247/black-bars-bug
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Android Editor: Fix expand button black bar issue
2025-02-23 12:12:55 +01:00
Rémi Verschelde
05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
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Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
cafebeef
5201dfb34c
Windows x86_64 GCC: Disable Theora assembly optimizations
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Co-authored-by: Bernat Arlandis <berarma@hotmail.com>
2025-02-22 17:20:55 -06:00
Anish Mishra
ee4e809d4c
Android: Fix excessive getRotation calls
2025-02-21 20:32:54 +05:30
Anish Mishra
129ffce06a
Android Editor: Fix expand button black bar issue
2025-02-21 13:00:49 +05:30
Hilderin
c7bc322bf6
Fix Embedded Game does not focus when mouse over on Windows
2025-02-20 16:28:18 -05:00
Rémi Verschelde
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
Rémi Verschelde
26fd3458f9
Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
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- Works around and closes #102867 .
- Works around and closes #102982 .
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2025-02-20 17:47:26 +01:00
Thaddeus Crews
70eb62faf2
Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
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Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
Thaddeus Crews
e91493fb7b
Merge pull request #102993 from bruvzg/fix_cb_win_erase
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Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
Hilderin
224d9bfe3f
Fix Embedded Game startup location on Windows
2025-02-18 19:05:15 -05:00
Thaddeus Crews
7e5baa0426
Style: Enforce trailing newlines on svgs
2025-02-18 11:02:45 -06:00
Ricardo Buring
99f9561be7
When code signing, specify which keystore is not found
2025-02-18 16:54:49 +01:00
Thaddeus Crews
e948f52ea9
Merge pull request #102983 from bruvzg/fix_flash
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[Window] Fix flashing subwindows.
2025-02-18 07:56:08 -06:00
Pāvels Nadtočajevs
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
bruvzg
f86a24fcfd
[Window] Fix flashing subwindows.
2025-02-18 08:14:54 +02:00
Adam Scott
030e7d4e2d
[Web] Fix issue when pausing an non-started sample
2025-02-17 09:49:50 -05:00
Anish Mishra
8595f5aa16
Hide debug keystore export settings
2025-02-16 13:55:47 +05:30
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
Rémi Verschelde
7feab02599
Merge pull request #102827 from bruvzg/win_err
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[Windows] Fix missing argument in non-console logger call.
2025-02-13 23:35:24 +01:00
Rémi Verschelde
3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
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Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
Rémi Verschelde
9f2b673c61
Merge pull request #102719 from adamscott/optimize-mouse-mode-set
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[Web] Refactor `mouse_mode` setters in display server
2025-02-13 23:35:08 +01:00
Adam Scott
61344dc5ac
[Web] Refactor `mouse_mode` setters in display server
2025-02-13 17:25:35 -05:00
Pāvels Nadtočajevs
ae61b2f655
[Windows] Fix missing argument in non-console logger call.
2025-02-14 00:09:51 +02:00
Anish Mishra
4a22e007f6
Android Editor: Fix embed mode orientation handling
2025-02-13 22:22:50 +05:30
Thaddeus Crews
d333159669
Merge pull request #102801 from bruvzg/tab_detect
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[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
Thaddeus Crews
1229b997f0
Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
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Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Fredia Huya-Kouadio
8ed8b4a89d
Bump the version of the openxr vendors plugin dependency
2025-02-12 09:51:07 -08:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Rémi Verschelde
2fd6c635d5
Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
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Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde
bd87c3a76b
Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
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Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Hilderin
e9fef1c833
Fix Game and editor freeze when clicking on the game's title bar
2025-02-11 21:41:03 -05:00
Rémi Verschelde
66d66807ab
Merge pull request #102715 from adamscott/remove-pool-return-false
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[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde
8d909f86d3
Merge pull request #102669 from m4gr3d/fix_method_signature_change
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Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde
a8a1009468
Merge pull request #102641 from Riteo/modifying-spacetime-itself
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Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Fredia Huya-Kouadio
2a66335ec2
Address API regression from https://github.com/godotengine/godot/pull/101050
2025-02-11 10:19:47 -08:00
Adam Scott
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
Thaddeus Crews
427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
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Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Riteo
54755a27e9
Wayland: Unstuck keys with same keycode
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This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.
The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".
This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.
I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde
e912241f4d
Merge pull request #102674 from Riteo/waiting-for-frame
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Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
Riteo
cbd68eb403
Wayland: Fix engine stalls wihle waiting frames
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There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:
1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;
2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
Adam Scott
02cc1ec95b
[Web] Add library emitter to make sources dependent of compiler version
2025-02-10 16:18:35 -05:00
Rémi Verschelde
19a30bb723
Wayland: Fix build config with `so_wrap` disabled
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We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.
The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671 .
2025-02-10 21:42:25 +01:00
Thaddeus Crews
4b644ed1f5
Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
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Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
Thaddeus Crews
c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
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Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Thaddeus Crews
0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
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C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
Raul Santos
70ff213de5
C#: Validate project TFM for Android template exports
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The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Travis Lange
5e2fd7b1d7
fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Rémi Verschelde
82e66ac1f4
Merge pull request #102602 from adamscott/fix-fr+oss-layout-mk2
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Fix `fr+oss` layout issues with KP period
2025-02-10 10:49:46 +01:00
Rémi Verschelde
eb4538b8a2
Merge pull request #102590 from syntaxerror247/custom-snackbar
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Android: Add Snackbar UI component
2025-02-10 10:49:38 +01:00
Rémi Verschelde
e01ab79249
Merge pull request #102494 from dsnopek/java-class-wrapper-error-non-static-methods
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JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-10 10:49:19 +01:00
Adam Scott
1376828ef6
Fix `fr+oss` layout issues with KP period
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Co-authored-by: Riteo Siuga <riteo@posteo.net>
2025-02-08 17:17:11 -05:00
Anish Mishra
b89957efce
Android: Add Snackbar UI component
2025-02-08 22:09:46 +05:30
Lukas Tenbrink
e34f1f504c
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Rémi Verschelde
06acfccf89
Merge pull request #102506 from akien-mga/mingw-gcc-lto-one-the-rocks
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Workaround mingw-gcc LTO ICE by re-adding some dead code...
2025-02-07 01:40:08 +01:00
Rémi Verschelde
00d806a9ae
Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
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Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Rémi Verschelde
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
...
Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
David Snopek
96bde8f221
JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-06 12:45:29 -06:00
Hilderin
a9e06b8f64
Fix Modal Dialog with Embedded Game
2025-02-05 21:14:34 -05:00
Hilderin
a3d03717c0
Fix Floating Window request close when a dialog is opened
2025-02-05 20:34:32 -05:00
Rémi Verschelde
91907a89f7
Thirdparty: Harmonize patches to document downstream changes
2025-02-06 01:40:03 +01:00
Thaddeus Crews
a63a8b430b
Merge pull request #102104 from Hilderin/fix-embedded-game-disappear-when-not-focused
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Fix Embedded Game disappear when not focused on KDE 5
2025-02-05 10:27:38 -06:00
Thaddeus Crews
202fa8e503
Merge pull request #102446 from m4gr3d/export_renderer_project_setting_to_manifest
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Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
2025-02-05 10:27:31 -06:00
Thaddeus Crews
a2d6e2e138
Merge pull request #102448 from adamscott/a-miserable-little-pile-of-secrets
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Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:27:30 -06:00
Thaddeus Crews
2687833dec
Merge pull request #102454 from DarioSamo/rd-async-fixes
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Fix erroneous logic when flushes are involved on RD async methods.
2025-02-05 10:27:27 -06:00
Thaddeus Crews
ca3e268dfe
Merge pull request #101754 from bruvzg/vk_oem_only
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[Windows] Override key codes with Unicode values for OEM keys only.
2025-02-05 10:27:16 -06:00
Adam Scott
e34e127062
Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:54:46 -05:00
Hilderin
f7d1558bc0
Fix Embedded Game disappear when not focused on KDE 5
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-02-05 12:01:40 +01:00
Rémi Verschelde
b4e16b4520
Merge pull request #102314 from Hilderin/fix-floating-window-overlapping
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Fix Floating Window overlapping when on screen edge on KDE
2025-02-05 11:34:05 +01:00
Rémi Verschelde
ab0c712bf5
Merge pull request #102311 from Hilderin/fix-floating-window-not-visible-after-restore
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Fix Floating Window not visible after restore on KDE
2025-02-05 11:34:01 +01:00
Fredia Huya-Kouadio
9e4365f1a7
Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
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The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews
92ebcd2343
Merge pull request #102079 from bruvzg/emb_nmenu
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Fix native popup menus position in embedded windows.
2025-02-04 09:04:09 -06:00
Pāvels Nadtočajevs
05ca80632d
[Linux] Implement native color picker.
2025-02-03 16:30:44 +02:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Thaddeus Crews
480843cf2b
Merge pull request #101812 from bruvzg/portal_chk
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[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-02-03 08:16:10 -06:00
Thaddeus Crews
d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
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Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo
140a63be25
Linux/BSD: Modify only keypad keys
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The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-30 22:02:20 +01:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
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[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
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[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Adam Scott
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs
d9bba03392
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-28 20:12:47 +02:00
Justin Sasso
8a4bc9881f
Add linux-bionic RID Export Option
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Adds an export option to enable the linux-bionic RID so Android can export with NativeAOT enabled.
2025-01-28 12:54:10 -05:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
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Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
Thaddeus Crews
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
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Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
Thaddeus Crews
4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
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Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
Thaddeus Crews
c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
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Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
bruvzg
14b9f64a18
Update Windows icon cache after export.
2025-01-27 17:09:25 +02:00
Haoyu Qiu
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
Malcolm Anderson
998e3dfcf7
Update the app bundle's creation time to match the build time on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Hilderin
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably `mingw`
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Riteo
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
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Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
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Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
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Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Hilderin
9eed43d429
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-21 21:03:15 -05:00
Thaddeus Crews
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
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Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
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[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel
17423e9899
[Windows] Fix left/right Shift key regression
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Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Riteo
d12137bdda
Wayland: Pass unmodified symbols to key events
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Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
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Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
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[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Jamie Pate
605b97075f
Fix create_instance in android GodotApp so non-editor apps can restart
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Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
bruvzg
d65c07da4c
[Windows] Override key codes with Unicode values for OEM keys only.
2025-01-18 14:56:18 +02:00
Pāvels Nadtočajevs
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
Lukas Tenbrink
512abc38b2
Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition.
2025-01-17 17:31:58 +01:00
Thaddeus Crews
041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
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Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
bruvzg
7c50a7822e
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-17 17:44:34 +02:00
Anish Mishra
401310d74d
Make dialogs non-cancelable on Android.
2025-01-17 19:45:34 +05:30
Pāvels Nadtočajevs
133ea4f17a
[Wayland] Fix excessive IME updates.
2025-01-17 15:29:06 +02:00
Thaddeus Crews
fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
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SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
Thaddeus Crews
6820cceb86
Merge pull request #101566 from TCROC/fix-wayland-cant-set-mode-exclusive-full-screen
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Fix Wayland `window_can_set_mode` ExclusiveFullScreen
2025-01-16 17:17:49 -06:00
Thaddeus Crews
73278bf35d
SCons: Properly `NoCache` all text files
2025-01-16 16:59:12 -06:00
Fredia Huya-Kouadio
b4f25b1863
Clean up the XR editor logic
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- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Adam Scott
33e16435f5
Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-15 12:51:51 -05:00
Travis Lange
d713a22f2e
fix wayland can set mode exclusive full screen
2025-01-14 20:21:52 -05:00
Rémi Verschelde
f8724e41a0
Merge pull request #101538 from bruvzg/wdrag_ftr
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[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Pāvels Nadtočajevs
2e99d84e87
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 15:26:32 +02:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra
867ae4d85a
Update Android editor name and add missing icons
2025-01-14 13:46:45 +05:30
Rémi Verschelde
e8981308f2
Merge pull request #101498 from m4gr3d/run_launcher_godot_app_from_editor
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Use implicit launch when running a Godot Android project from the editor
2025-01-13 20:22:52 +01:00
Rémi Verschelde
aa72d56d50
Merge pull request #101458 from syntaxerror247/fix-back-request
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Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST`
2025-01-13 20:22:24 +01:00
Rémi Verschelde
b7c0a0fbd1
Merge pull request #101387 from picoxr/add-picoos-immersivemode
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Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
Fredia Huya-Kouadio
17279cdf45
Use implicit launch when running a Godot Android project from the editor
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This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
ygz-bd
a2bfb7cff2
Enable XR Preview Mode for PICO OS
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Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Fredia Huya-Kouadio
4bc8918c19
Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
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The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
Anish Mishra
c327b5797e
Fix double emission of NOTIFICATION_WM_GO_BACK_REQUEST
2025-01-13 09:09:22 +05:30
Thaddeus Crews
9d0c41a489
Style: Unify `.editorconfig` logic
2025-01-12 08:49:01 -06:00
Rémi Verschelde
f431419e7b
Merge pull request #99781 from Meorge/pack-project-as-zip
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Add "Pack Project as ZIP..." to Project menu
2025-01-11 22:29:33 +01:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
Rémi Verschelde
a0de7d0e01
Merge pull request #101257 from SteffenBlake/remote-debug-windows-battery-fix
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Windows: Update export script's task to work even on battery power
2025-01-09 13:50:59 +01:00
Rémi Verschelde
26db0bb15f
SCons: Make `lto=auto` prefer ThinLTO over full LTO for LLVM targets
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This speeds up build time considerably for these platforms compared to
using `lto=full`, which is sadly single-threaded with LLVM, unlike GCC.
Changes to default behavior of `lto=auto` (i.e. `production=yes`):
- Linux: Prefer ThinLTO for LLVM
- Web: Prefer ThinLTO
- Windows: Prefer ThinLTO for llvm-mingw
The following LLVM targets don't use LTO by default currently, which
needs to be assessed further (gains from LLVM LTO on performance need
to be weighed against the potential size increase from heavy inlining):
- Android
- iOS
- macOS
- Windows clang-cl
2025-01-09 13:03:58 +01:00
Rémi Verschelde
65cf7c1d5e
Merge pull request #101221 from bruvzg/win_dec_exp
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[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde
892f77d5af
Merge pull request #100052 from akien-mga/scons-linux-relax-freetype-libpng-zlib-deps
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Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
2025-01-09 11:17:13 +01:00
Rémi Verschelde
2a2adfa36c
Merge pull request #101267 from Summersay415/angle-libs
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Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-09 00:42:25 +01:00
Rémi Verschelde
8e0f498400
Merge pull request #101266 from WhalesState/color-picking-fix
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Fix color picking on Linux/X11.
2025-01-09 00:42:22 +01:00
Rémi Verschelde
7fe0609118
Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
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This restriction was added to fix #7373 back then, which was a symbol conflict
between FreeType's bundled copy of gzip/zlib, and distro packages.
But we also unbundled FreeType's zlib in #69395 so this is no longer an issue.
On the other hand recent issues pointed out that using system-provided icu4c
or harfbuzz can cause issues (#91401 , #100301 ). We still allow it for now but
raise a warning.
2025-01-09 00:28:46 +01:00
Rémi Verschelde
6f3cc27423
Merge pull request #101178 from BlueCube3310/web-high-quality
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Web: Export ASTC/BPTC compressed textures
2025-01-08 21:48:13 +01:00
Rémi Verschelde
76c8e76560
Merge pull request #101284 from akx/tyops
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A handful of typo fixes
2025-01-08 15:53:33 +01:00
Rémi Verschelde
cc3a32b67e
Merge pull request #101249 from Repiteo/scons/color-refactor
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SCons: Refactor color output implementation
2025-01-08 15:53:29 +01:00
Rémi Verschelde
abd188f099
Merge pull request #97480 from Riteo/why-is-suspension-so-hard
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Wayland: Unsuspend only for the same reason as suspension
2025-01-08 15:53:19 +01:00
Rémi Verschelde
dea597c679
Merge pull request #94580 from stuartcarnie/sgc/macos_joypad
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Apple: Bug fixes and improvements for game controllers
2025-01-08 15:53:15 +01:00
Stuart Carnie
cd17cb0110
[macos, ios]: Refactor joypad support into shared code, numerous bugfixes
2025-01-08 07:00:23 -07:00
Riteo
e5ac45e822
Wayland: Unsuspend only for the same reason as suspension
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Before, we would check both methods together, leading to loops.
Now we track the actual reason we suspended and only unsuspend when
that same reason triggers. For example, if we suspend because of the
suspended flag we'll unsuspend only because it got unset. Conversely, if
we suspend because of a timeout we'll unsuspend only if we get a new
frame event.
We do this because, while some compositors properly report a "suspended"
state (hinting us to stop repainting), most don't and we need a "safety
net" anyways as we do not want to constantly stay at 1fps (the max time
we'll wait before giving up) either.
2025-01-08 13:53:01 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
WhalesState
989161e117
Fix color picking on linux.
2025-01-08 10:32:25 +02:00
Summersay415
a8377d0f22
Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-08 12:09:35 +07:00
Steffen Blake
7cedf99ddc
Update Windows Export Script to work on Battery Power
2025-01-07 18:37:43 -07:00
Thaddeus Crews
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 -06:00
Rémi Verschelde
cecc83d26a
Merge pull request #101225 from Summersay415/arch-docs
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Update official export templates architecture list in docs
2025-01-08 00:21:07 +01:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00
Summersay415
f6d22da94b
Update official export templates architecture list in docs
2025-01-07 20:28:25 +07:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Pāvels Nadtočajevs
7f0b4e58b0
Implement `DisplayServer.window_start_resize`.
2025-01-07 07:58:02 +02:00
Rémi Verschelde
bd56e811f3
Merge pull request #101015 from bruvzg/si_fix_empty_tt
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[Windows] Fix StatusIndicator crash with empty tooltip (and few other similar unsafe `ptr()` uses).
2025-01-07 00:45:11 +01:00
Rémi Verschelde
52f542b342
Merge pull request #101180 from syntaxerror247/editor-themed-icon
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Android Editor: Fix themed icon
2025-01-06 22:49:25 +01:00
Rémi Verschelde
cc32e46360
Merge pull request #101135 from Hilderin/fix-embedding-not-working-intermittently
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Fix embedding failing intermittently
2025-01-06 22:49:05 +01:00
Rémi Verschelde
881d4bd9ee
Merge pull request #100960 from buresu/fix-windows-keymapping
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Fix incorrect Unicode key mapping on Windows
2025-01-06 22:48:09 +01:00
Rémi Verschelde
44f871ff72
Merge pull request #100898 from Summersay415/wayland-issue
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Fix exclusive fullscreen on Wayland
2025-01-06 22:47:53 +01:00
Rémi Verschelde
d15e559355
Merge pull request #100103 from Summersay415/idsig
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Android: Delete `.idsig` on One Click Deploy
2025-01-06 22:47:29 +01:00
Rémi Verschelde
e06cac212b
Merge pull request #99893 from kiroxas/avoidUTF8ParsingWhenNotNecessary
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Avoid duplicated `utf8()` calls
2025-01-06 22:47:12 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
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Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Rémi Verschelde
11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
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Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Rémi Verschelde
990416e90b
Merge pull request #99296 from elpozewaunig/web_splash_properties
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Add web support for all missing splash screen properties
2025-01-06 22:46:55 +01:00
Anish Mishra
d7532f0d31
Android Editor: Fix themed icon
2025-01-06 19:14:00 +05:30
Hilderin
2f061df7b0
Fix embedding not working intermittently
2025-01-06 08:04:57 -05:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
BlueCube3310
84e6ac9ecd
Web: Export ASTC/BPTC compressed textures
2025-01-06 12:31:22 +01:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Elias Pozewaunig
8de13860e8
Added web support for all missing splash screen properties
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show_image, fullsize and use_filter are now supported too.
bg_color, image and minimum_display_time were already supported previously.
2025-01-03 17:56:05 +01:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Rémi Verschelde
89b18de032
Merge pull request #100221 from adamscott/fix-diraccess-sync
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[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2025-01-03 02:01:16 +01:00
Rémi Verschelde
e680767fb9
Merge pull request #100987 from marcelovbcfilho/master
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Windows: Implement native menu close callback
2025-01-03 00:49:55 +01:00
Rémi Verschelde
d28c41616a
Merge pull request #100938 from RedMser/system-user-adb
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Respect system user setting for (un)installing APK
2025-01-03 00:49:48 +01:00
Rémi Verschelde
35cf29bb21
Merge pull request #100715 from buresu/fix-wayland-ime-input
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Fix last character deletion in Wayland IME input
2025-01-03 00:48:55 +01:00
Summersay415
8c1742c957
Fix exclusive fullscreen on Wayland
2025-01-02 21:49:49 +07:00
Marcelo Vilas Boas Correa Filho
3bb2309f6b
Feature adding Windows native menu close callback
2025-01-02 10:52:09 -03:00
bruvzg
663b90da61
[Windows] Fix StatusIndicator crash with empty tooltip (and few other similar unsafe `ptr()` uses).
2025-01-02 10:07:02 +02:00
Naoto Kondo
8c7319459b
Fix incorrect Unicode key mapping on Windows
2025-01-02 04:31:49 +09:00
RedMser
bb76e721e9
Respect system user setting for (un)installing APK
2024-12-30 17:37:24 +01:00
Thaddeus Crews
589a2b511e
Merge pull request #100815 from m4gr3d/remove_install_permission_for_xr_editor
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[Android Editor] Update handling of the `REQUEST_INSTALL_PACKAGES` permission
2024-12-30 08:58:53 -06:00
Thaddeus Crews
3994e561ea
Merge pull request #100827 from OS-of-S/fixed-mold-search
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Fix Mold-search in older systems
2024-12-30 08:58:49 -06:00
Summersay415
3d8ecc452a
Delete .idsig on One Click Deploy
2024-12-29 13:53:17 +07:00
OS-of-S
b9f0e0cfa3
Fixed Mold-search in older systems
2024-12-28 13:49:56 +07:00
Fredia Huya-Kouadio
7ad9d23a1d
Updates how the `REQUEST_INSTALL_PACKAGES` permission is handled
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- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
2024-12-25 20:04:34 -08:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Thaddeus Crews
ff706b8fb8
Merge pull request #100756 from raulsntos/android/fix-aab-path
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[Android] Fix path to AAB in copyAndRenameBinary task
2024-12-23 11:15:08 -06:00
Anish Mishra
96c6dec9a7
Android Code Cleanup: Rename constants to uppercase
2024-12-23 14:14:41 +05:30
Raul Santos
d380cb1a6c
[Android] Fix path to AAB in copyAndRenameBinary task
2024-12-22 22:40:36 +01:00
Naoto Kondo
b719eed725
Fix last character deletion in Wayland IME input
2024-12-22 05:52:03 +09:00
Rémi Verschelde
13274842a9
Merge pull request #100638 from Tiktalik/fixed-wayland-horizontal-scroll
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Fix Wayland left/right scroll wheel issues.
2024-12-20 23:57:16 +01:00
Rémi Verschelde
eaed664bce
Merge pull request #100637 from bruvzg/unset_fw
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Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Rémi Verschelde
fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
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Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde
b46103b286
Merge pull request #100601 from syntaxerror247/wear-OS
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Add option to disable `Swipe to Dismiss` for Wear OS
2024-12-20 23:56:54 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Anish Mishra
5d8e2cd63f
Add option to disable Swipe-to-Dismiss for Wear OS
2024-12-20 23:21:50 +05:30
Yufeng Ying
e88e30c273
Remove unused headers in servers.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
Tiktalik
fb741715c1
Fixed incorrect use of vertical scroll where it should have been horizontal.
2024-12-20 00:53:10 -07:00
Pāvels Nadtočajevs
73faa509ea
Unset last focused window when it is destroyed.
2024-12-20 09:40:25 +02:00
Thaddeus Crews
89001f91d2
Merge pull request #100607 from syntaxerror247/fix-filepicker
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Fix Android native file picker
2024-12-19 20:00:21 -06:00
Thaddeus Crews
95b00295fb
Merge pull request #96447 from Repiteo/scons/clang-cl-compile_commands
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SCons: Set appropriate prefix when using clang-cl
2024-12-19 19:59:45 -06:00
Thaddeus Crews
9300c2bdc9
Merge pull request #100400 from CrabNickolson/windows-thread-names
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Add support for thread naming on windows platform
2024-12-19 19:59:41 -06:00
Anish Mishra
9deee0097a
Fix Android native file picker
2024-12-19 19:31:32 +05:30
Kiro
06efe84bca
Remove duplicate `utf8()` calls
2024-12-19 10:15:46 +01:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Pāvels Nadtočajevs
a0300532b5
[Windows, LLVM] Fix `colorize` flag.
2024-12-18 21:00:32 +02:00
Rémi Verschelde
4cc471dbed
Merge pull request #100553 from tygyh/snyk-fix-450c49dd4b2c073502654af4e06e6ec6
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Web: Security upgrade eslint from 9.12.0 to 9.15.0
2024-12-18 17:23:46 +01:00
snyk-bot
97ecf7830a
fix: platform/web/package.json & platform/web/package-lock.json to reduce vulnerabilities
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The following vulnerabilities are fixed with an upgrade:
- https://snyk.io/vuln/SNYK-JS-CROSSSPAWN-8303230
- https://snyk.io/vuln/SNYK-JS-ESLINTPLUGINKIT-8340627
2024-12-18 10:28:34 +00:00
Fredia Huya-Kouadio
23cea1b9d2
Additional fixes and improvements to JavaClassWrapper
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- Fix crashing bug when invoking class constructor with parameters
- Add support for accessing class constants
- Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas
- Automatically convert java.lang.CharSequence to Godot String as needed
- Code cleanup
2024-12-17 18:46:34 -08:00
Rémi Verschelde
4e46e8beb7
Merge pull request #100464 from bruvzg/start_drag_port
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Implement `window_start_drag` on Windows and Linux.
2024-12-18 00:39:56 +01:00
Rémi Verschelde
cb5b1ecc25
Merge pull request #100200 from syntaxerror247/android-base-color
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Android: Support for `base color` retrieval
2024-12-18 00:39:45 +01:00
Rémi Verschelde
cb0d731daf
Merge pull request #100351 from raulsntos/dotnet/android-gradle-fix
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[.NET] Fix gradle builds for multiple ABIs
2024-12-17 22:59:58 +01:00
Rémi Verschelde
f08fe52d9a
Merge pull request #99963 from Faless/web/no_ip
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[Web] Implement dummy IP and NetSocket
2024-12-17 22:59:42 +01:00
Rémi Verschelde
66b8101cef
Merge pull request #95460 from m4gr3d/enable_mouse_forward_back_buttons
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Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-12-17 22:59:20 +01:00
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Anish Mishra
70b24c3d16
Android: Support for base color retrieval
2024-12-18 02:14:48 +05:30
Adam Scott
3011717e14
Remove custom `--language-in` arg for the Closure compiler
2024-12-17 13:52:30 -05:00
Rémi Verschelde
0d4c68f82b
Merge pull request #100482 from adamscott/fix-closure-issues
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Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-17 16:19:29 +01:00
Rémi Verschelde
182b4741ea
Merge pull request #93479 from Repiteo/scons/better-colored-output
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SCons: Improve colored output
2024-12-17 16:18:41 +01:00
Pāvels Nadtočajevs
293be04ec8
Implement `window_start_drag` on Windows and Linux.
2024-12-17 16:49:27 +02:00
Adam Scott
20daa75d43
Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-16 14:05:07 -05:00
Thaddeus Crews
3bc4936498
Merge pull request #95928 from ryanbraganza/webmidi-support
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Add Web MIDI support
2024-12-16 12:09:49 -06:00
Thaddeus Crews
7254761a46
Merge pull request #98861 from MJacred/get_joypad_infos_on_windows
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Get joypad's vendor ID, product ID and name on Windows for XInput devices.
2024-12-16 12:09:44 -06:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
MJacred
01a2726c59
Get joypad's vendor ID, product ID, and name on Windows
2024-12-15 23:59:11 +01:00
Ryan Braganza
a7505ee0bc
Add Web MIDI support
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-15 21:24:15 +11:00
Hugo Locurcio
928982891e
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde
20064cf5c0
Merge pull request #95044 from Hilderin/fix-double-click-signal-connection
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Fix connecting a signal with a double click is too difficult
2024-12-14 18:25:07 +01:00
Ramón Grill
d848835f8c
Add support for thread naming on windows platform
2024-12-14 14:42:39 +01:00
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
Thaddeus Crews
9535cd064f
Merge pull request #97810 from pafuent/getting_ccache_working_on_mac
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Improve detection of ccache on macOS
2024-12-13 16:19:32 -06:00
Pablo Andres Fuente
7c4c1100e0
Improving detection of ccache on Mac
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Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
Raul Santos
d526d523b4
[.NET] Fix gradle builds for multiple ABIs
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Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
Thaddeus Crews
ed8b4ab060
Merge pull request #100337 from akien-mga/scons-sse2-baseline
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SCons: Properly set SSE2 as baseline on x86_32
2024-12-12 16:13:31 -06:00
Rémi Verschelde
f86b3696f6
SCons: Properly set SSE2 as baseline on x86_32
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Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.
Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
HP van Braam
dbbacf3d0e
Regenerate X11 wrappers with dynload-wrapper 0.7
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Dynload-wrapper 0.7 introduces the --include-dir option which lets us restrict
what headers are considered for generation.
In this case it removes the `XFreeThreads` Xlib function which does not
exist on Ubuntu 22.04 and older.
2024-12-12 14:57:26 +01:00
Thaddeus Crews
38775731e8
Merge pull request #99965 from Riteo/unstable-galore
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Wayland: Add support for xdg-foreign-unstable-v2
2024-12-11 17:36:07 -06:00
Thaddeus Crews
4a1a7addd1
Merge pull request #100179 from zaevi/fix_transient_topmost
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[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
Rémi Verschelde
00ac17462a
Merge pull request #100281 from bruvzg/bt_big
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[Windows] Fix loading debug symbol files over 2GB.
2024-12-11 18:47:14 +01:00
Pāvels Nadtočajevs
a8c8eca74a
[Windows] Fix loading debug symbol files over 2GB.
2024-12-11 17:42:47 +02:00
Pāvels Nadtočajevs
8b853b7db7
[macOS] Print full source paths in the trace.
2024-12-11 09:21:25 +02:00
Thaddeus Crews
69c67ede17
Merge pull request #88950 from bruvzg/excap
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[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
Thaddeus Crews
3cb8419703
Merge pull request #100207 from bruvzg/mingw_dbg
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[Windows] Fix MinGW debug symbols.
2024-12-10 14:16:06 -06:00
Thaddeus Crews
6cbf7c77c2
Merge pull request #100150 from ArchercatNEO/homeless-export
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Use temp dirs instead of cache dirs for export
2024-12-10 14:15:54 -06:00
Thaddeus Crews
f222cc43f3
Merge pull request #99633 from buresu/fix-wayland-keymapping
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Fix underscore input not working with jp106 keyboard on wayland platform
2024-12-10 14:15:51 -06:00
Thaddeus Crews
d8761f2c79
SCons: Improve colored output
2024-12-10 11:44:48 -06:00
Fabio Alessandrelli
9d329f54c0
[Web] Restore ScriptProcessorNode audio driver fallback
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Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.
As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".
While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).
This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00
bruvzg
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
Riteo
65c28ed31d
Wayland: Add support for xdg-foreign-unstable-v2
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The v1 version is deprecated and bound to be removed in the future from
all compositors. This patch adds a v1/v2 designator to everything
related to the protocol and prefers the v2 protocol if both are
available.
Additionally, renames the event handler to follow the Wayland interface
name, for consistency with the rest of the codebase.
2024-12-10 01:29:46 +01:00
Adam Scott
a6c5373a09
[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2024-12-09 17:48:08 -05:00
Thaddeus Crews
a607bca2fd
Merge pull request #100024 from Ivorforce/optimize-string-single-char
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Optimize string single char contains calls.
2024-12-09 14:33:24 -06:00
Thaddeus Crews
e7cdbf827b
Merge pull request #99871 from RossRothenstine/ross/fix-windows-sleep-underflow
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Windows: Fix underflow before `delay_usec`
2024-12-09 14:33:15 -06:00
Zae
2211b1bf91
Fix popup shows behind always_on_top parent.
2024-12-10 01:35:25 +08:00
bruvzg
404383e161
[Windows] Fix MinGW debug symbols.
2024-12-09 18:54:07 +02:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00