mirror of https://github.com/godotengine/godot
[macOS] Print full source paths in the trace.
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@ -149,6 +149,7 @@ static void handle_crash(int sig) {
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args.push_back("-arch");
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args.push_back("arm64");
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#endif
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args.push_back("--fullPath");
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args.push_back("-l");
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snprintf(str, 1024, "%p", load_addr);
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args.push_back(str);
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