mirror of https://github.com/godotengine/godot
[Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows.
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@ -6134,7 +6134,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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DWORD dwExStyle;
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DWORD dwStyle;
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_get_window_style(window_id_counter == MAIN_WINDOW_ID, false, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MINIMIZED, p_mode == WINDOW_MODE_MAXIMIZED, false, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), p_parent_hwnd, dwStyle, dwExStyle);
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_get_window_style(window_id_counter == MAIN_WINDOW_ID, false, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MINIMIZED, p_mode == WINDOW_MODE_MAXIMIZED, false, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP_BIT), p_parent_hwnd, dwStyle, dwExStyle);
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int rq_screen = get_screen_from_rect(p_rect);
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if (rq_screen < 0) {
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