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Author SHA1 Message Date
Alexander Montag b79a6ca3e7 Remove redundant ClassDB::locker declaration 2025-03-26 21:14:11 +01:00
Lukas Tenbrink 28d6cf859a Add move semantics to `Ref`. 2025-03-26 15:23:38 +01:00
Pedro J. Estébanez 2d885a3163
Sanitize ClassDB locking 2025-03-25 16:50:46 +01:00
Thaddeus Crews 8f331ebd9c
Merge pull request #103099 from YeldhamDev/build_res_loader_disable
Disable `ResourceFormatLoader/Saver`s of disabled classes
2025-03-23 19:04:01 -05:00
Thaddeus Crews fd45f42464
Merge pull request #101361 from Repiteo/core/isolate-ref-logic
Core: Isolate `Ref` forward declare logic
2025-03-23 19:03:54 -05:00
Thaddeus Crews d9ef361d12
Core: Isolate `Ref` forward declare logic 2025-03-23 08:22:00 -05:00
Thaddeus Crews f09ee0171a
Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
Michael Alexsander 090358afcf
Disable `ResourceFormatLoader/Saver`s of disabled classes 2025-03-21 14:23:05 -03:00
Rémi Verschelde 96a5d62507
Merge pull request #104355 from YYF233333/hashmap_iter
Optimize `ClassDB::get_direct_inheriters_from_class`
2025-03-21 13:03:53 +01:00
Rémi Verschelde 1f682b6554
Merge pull request #104237 from Ivorforce/optimize-thread-pool-waiting
Optimize thread pools by avoiding needless locks and unlocks of the `task_mutex`.
2025-03-21 13:03:37 +01:00
Yufeng Ying c37c92b450 Optimize ClassDB::get_direct_inheriters_from_class.
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2025-03-19 23:26:46 +08:00
Thaddeus Crews 4320800621
Core: Expand `is_zero_constructible` coverage 2025-03-17 11:45:26 -05:00
Lukas Tenbrink 9d30732c5b Optimize thread pools by avoiding needless locks and unlocks of the `task_mutex`. 2025-03-16 15:33:55 +01:00
Thaddeus Crews b377562b52
Merge pull request #91660 from AThousandShips/methodinfo_vec
[Core] Use `Vector` for `MethodInfo::arguments`
2025-03-14 10:06:13 -05:00
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Yufeng Ying bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships d9721954e6
[Core] Use `Vector` for `MethodInfo::arguments` 2025-03-10 13:57:53 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 96fdaa616b
Style: Integrate `#pragma once` in builders/checks 2025-03-07 17:32:33 -06:00
kobewi c6c1a49bea Don't edit objects when loading folding 2025-03-06 15:04:00 +01:00
Pāvels Nadtočajevs 53bb897458 Use separate WorkThreadPool for shader compiler. 2025-03-03 22:28:39 +02:00
David Snopek be81b0685f Prevent instantiating classes that aren't exposed 2025-02-04 17:09:37 -06:00
Thaddeus Crews acddf31c39
Merge pull request #101489 from RandomShaper/optimize_classnames_enumeration
Optimize classnames enumeration
2025-02-04 09:03:59 -06:00
Thaddeus Crews 699237d243
Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak
Fix memory leak when `ClassDB::bind_method_custom()` fails
2025-01-30 11:39:04 -06:00
Pedro J. Estébanez 318af42020 Include more attributes in the global class names cache 2025-01-29 09:39:50 +01:00
David Snopek e904c0c014 Fix memory leak when `ClassDB::bind_method_custom()` fails 2025-01-28 11:10:35 -06:00
Thaddeus Crews 1aed2f577e
Merge pull request #100904 from kiroxas/fixVariantMSVCWorkaround
Fix MSVC Variant Workaround
2025-01-28 09:03:33 -06:00
ialex32x 6b225ebe24 Fix index check in MethodBind::get_argument_type 2025-01-16 15:47:50 +08:00
David Snopek 696285f23a Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
Rémi Verschelde 6a8ca81789 Merge pull request #100674 from dsnopek/gdextension-virtual-method-compat
GDExtension: Add compatibility system for virtual methods
2025-01-11 22:29:38 +01:00
David Snopek 39f16e70f8 GDExtension: Add compatibility system for virtual methods 2025-01-10 16:00:05 -06:00
Rémi Verschelde d9535301ab
Merge pull request #101001 from adamscott/fix-metadata-script
Fix Script metadata usage
2025-01-07 10:14:46 +01:00
Adam Scott 6db599232e
Fix Script metadata usage 2025-01-03 11:12:37 -05:00
Thaddeus Crews e06d83860d
Style: Enforce `AllowShortFunctionsOnASingleLine` 2025-01-02 10:09:41 -06:00
Kiro 52ee437d7e try Fixing Variant workaround 2024-12-29 16:35:10 +01:00
Thaddeus Crews 3c304ab7cc
Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Thaddeus Crews bf9ef5f8a5
Merge pull request #100564 from YYF233333/iwyu
Remove unused headers in core
2024-12-19 19:59:55 -06:00
Yufeng Ying be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
Rémi Verschelde 851d8e49e8
Merge pull request #100386 from hpvb/core-ubsan
Core: Fix UBSAN reports
2024-12-18 17:23:32 +01:00
HP van Braam 240f510fa7 Core ubsan fixes
This fixes UBSAN errors reported by running our testsuite, importing the
TPS demo, and running the TPS demo. I have tried, wherever possible, to
fix issues related to reported issues but not directly reported by UBSAN
because thse code paths just happened to not have been exercised in
these cases.

These fixes apply only to errors reported, and caused by, core/

The following things have been changed:

* Make sure there are no implicit sign changing casts in core.
* Explicitly type enums that are part of a public API such that users of
  the API cannot pass in wrongly-sized values leading to potential stack
  corruption.
* Ensure that memcpy is never called with invalid or null pointers as
  this is undefined behavior, and when the engine is built with
  optimizations turned on leads to memory corruption and hard to debug
  crashes.
* Replace enum values only used as static values with constexpr static
  const values instead. This has no runtime overhead. This makes it so
  that the size of the enums is explicit.
* Make sure that nan and inf is handled consistently in String.
* Implement a _to_int template to ensure that all of the paths use the
  same algorhithm, and correct the negative integer case.
* Changed the way the json serializer precision work, and added tests to
  verify the new behavior. The behavior doesn't quite match master in
  particulary for negative doubles as the original code tried to cast -inf
  to an int. This then led to negative doubles losing all but one of
  their decimal points when serializing. Behavior in GDScript remains
  unchanged.
2024-12-18 14:31:12 +01:00
Hugo Locurcio 7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Thaddeus Crews e42c22f359
Merge pull request #100426 from Ivorforce/variant-move-constructor
Add move assignment and move constructor to Variant.
2024-12-16 12:09:52 -06:00
Thaddeus Crews 9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Rémi Verschelde 08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Lukas Tenbrink 34fa0bf3ec Add move assignment and move constructor to Variant.
Add `_to_variant` helper functions to `gdvirtual.gen.inc` to work around an MSVC bug.
2024-12-15 14:38:46 +01:00
Danil Alexeev 80d11500b5
Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
HP van Braam 6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
Rémi Verschelde 2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
This partially reverts commit 8a42e3d3ef.

Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde 56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
cixil 8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
Rémi Verschelde 88e81ee730
Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
Thaddeus Crews 37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Adam Scott 4988fa1ece
Force `get_thread_count()` to `1` if single threaded 2024-11-18 22:27:17 -05:00
Thaddeus Crews 323b2d53d7
Merge pull request #98963 from RandomShaper/fix_classdb_deadlock
Fix deadlocks related to ClassDB queries about global classes
2024-11-10 12:12:24 -06:00
Silc Lizard (Tokage) Renew 761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
Pedro J. Estébanez 56bdef9f6f Fix deadlocks related to ClassDB queries about global classes
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).

In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:15:58 +01:00
Thaddeus Crews bb5f390fb9
Style: Apply `clang-tidy` fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
A Thousand Ships ec650a2f09
[Core,Drivers] Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships 38f9769bc6
[Core] Improve error messages with `vformat` 2024-10-30 15:55:51 +01:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Rémi Verschelde 9ce149c7a3
Merge pull request #93299 from rune-scape/fix-ref
Fix RefCounted releasing early and not clearing reference
2024-10-02 15:00:47 +02:00
Danil Alexeev 85dfd89653 Add `@export_tool_button` annotation for easily creating inspector buttons
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Rémi Verschelde 8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Rémi Verschelde 9d5b59b2ae
Merge pull request #94864 from rune-scape/add-missing-method-bind
Add missing CallableCustomMethodPointer for const methods
2024-09-26 12:45:27 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
kobewi 7aef30c2a8 Discard additional redo on commiting actions 2024-09-24 15:47:55 +02:00
rune-scape a84c480049 Add missing CallableCustomMethodPointer for const methods 2024-09-23 11:46:10 -07:00
rune-scape cee0e6667a Refactor ref-counting code and fix ref counted releasing before aquiring 2024-09-21 11:36:58 -07:00
Rémi Verschelde dd7cb059f5
Merge pull request #87344 from AThousandShips/signal_connected
[Core] Add way to check if a signal has any connections
2024-09-21 11:50:24 +02:00
Rémi Verschelde 621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hilderin 9638220473 Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
A Thousand Ships 203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Clay John 48403b5358
Merge pull request #96959 from RandomShaper/revamp_languages_exit
WorkerThreadPool: Revamp interaction with ScriptServer
2024-09-16 16:05:57 -07:00
Pedro J. Estébanez 5d371e3378 WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
Pedro J. Estébanez 2a483fa9ba WorkerThreadPool: Refactor running and exit-requested as runlevels 2024-09-16 18:06:22 +02:00
Pedro J. Estébanez 2640960706 WorkerThreadPool: Improve logic
- The main thread function and the collaborative wait functions have a much more similar structure than earlier, which yields (pun intended) better maintainability.
- Also, there are not assertions anymore about the reason for ending a wait being valid, because spurious awakes can happen and so the assert would fail without that indicating an issue.
2024-09-16 18:03:36 +02:00
Rémi Verschelde f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Rémi Verschelde 8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Pedro J. Estébanez e2fd88ed91 Revert "WorkerThreadPool: Enhance lifetime for more flexibility"
This reverts commit 2d1dd41ef5.
2024-09-13 14:39:11 +02:00
A Thousand Ships df29cc696f
[Core] Optionally delete `Ref` `nullptr` comparisons
Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
Rémi Verschelde 23e51c3cb5
Merge pull request #92888 from Hilderin/fix-unable-to-use-resourceLoader-in-c#-after-threaded-load
Fix inability to use ResourceLoader in C# after threaded load in GDScript
2024-09-12 09:25:05 +02:00
Rémi Verschelde cd9da3344f
Merge pull request #95292 from aaronp64/is_parent_class_perf
Improve `ClassDB::_is_parent_class` performance
2024-09-12 09:17:39 +02:00
Pedro J. Estébanez 10e2318bde Object: Let debug lock handle callee destruction within call chain gracefully
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-09-12 08:51:24 +02:00
Hilderin 27d1fb63e1 Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json`
Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
Rémi Verschelde 658b8a8704
Merge pull request #96760 from RandomShaper/wtp_langs_exit_thread
Make use of languages' thread enter/exit more correct
2024-09-11 12:35:07 +02:00
Pedro J. Estébanez c8acf561ef Make languages' thread enter/exit more resilient 2024-09-10 17:22:32 +02:00
Pedro J. Estébanez 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility 2024-09-10 11:08:51 +02:00
rune-scape 0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Rémi Verschelde 0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Rémi Verschelde 58b3481eaf
Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +02:00
Ryan 8835f326b1 Expose get_rpc_config and get_node_rpc_config
add documentation

Update doc/classes/Node.xml

change name of get_node_rpc_config to get_rpc_config

Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Thaddeus Crews 9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Rémi Verschelde 13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Jan Haller 82b2a58f4c Fix `bool` type appearing in GDExtension header 2024-08-31 22:40:48 +02:00
Rémi Verschelde 4c0ce657d5
Merge pull request #96322 from RandomShaper/wtp_info
WorkerThreadPool: Print info about thread count at startup
2024-08-30 23:37:58 +02:00
Danil Alexeev 49bcdf78a7
Core: Сheck `r_error` after calling `callp()` 2024-08-30 21:09:30 +03:00
Pedro J. Estébanez db4672f83f WorkerThreadPool: Print info about thread count at startup 2024-08-30 13:04:46 +02:00
Rémi Verschelde a5830f6eb9
Merge pull request #96317 from Chaosus/objectdb_write_path_instead_of_name_at_cleanup
Write path instead of name at verbose output of leaked instances
2024-08-30 11:43:13 +02:00
Rémi Verschelde 909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
Chaosus 75055a8278 Write path instead of name at verbose output of leaked instances 2024-08-30 10:58:50 +03:00
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
A Thousand Ships e33fdb4296
Use `MutexLock` in more places 2024-08-29 14:12:59 +02:00
Hilderin ef6f873938 Fix editor needs restart after adding GDExtensions 2024-08-29 06:15:32 -04:00
Pedro J. Estébanez 5dade0e08b WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks 2024-08-28 15:26:08 +02:00
Rémi Verschelde 3e8d051a4a
Merge pull request #94068 from dalexeev/core-remove-is-gpl-reversed
Core: Remove unused method `_is_gpl_reversed()`
2024-08-28 00:11:58 +02:00
Danil Alexeev be5068d44b
Core: Bind and document iterator API virtual methods 2024-08-27 21:57:22 +03:00
Thaddeus Crews 231f3323d3
Core: Fix unreachable code 2024-08-27 10:26:06 -05:00
Rémi Verschelde 9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Danil Alexeev 2d8f6c1b1d
GDScript: Fix message when calling non-tool function in tool mode 2024-08-27 12:30:15 +03:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 0ba0be27c7
Merge pull request #94169 from RandomShaper/wtp_rl_prize
Batch of fixes for `WorkerThreadPool` and `ResourceLoader`
2024-08-26 10:51:25 +02:00
Rémi Verschelde b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Pedro J. Estébanez f4d76853b9 WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez 28619e26cf ResourceLoader: Enhance deadlock prevention
Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.
2024-08-21 12:19:43 +02:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Daylily-Zeleen 3d575801ce Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Pedro J. Estébanez 32b7f835d8 Avoid potential crash on signal disconnection 2024-08-19 12:18:04 +02:00
voidedWarranties d65ea6fb9c Fix virtual binding for `ScriptLanguageExtension::_reload_scripts` 2024-08-17 21:09:32 -07:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
aaronp64 6e5175592d Improve ClassDB::_is_parent_class performance
Change ClassDB::_is_parent_class to use ClassInfo::inherits_ptr, instead of looking up each inherited class name.
2024-08-08 13:16:42 -04:00
Hilderin 1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
Alvin Wong c9f4436073
Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
Rémi Verschelde 293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Rémi Verschelde ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Pedro J. Estébanez 5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Pedro J. Estébanez 10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
Pedro J. Estébanez 76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Rémi Verschelde fe5d567917
Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
baptr 810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
David Snopek 91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Danil Alexeev 151f34bb80
Core: Remove unused method `_is_gpl_reversed()` 2024-07-08 12:31:09 +03:00
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Raul Santos 175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Pedro J. Estébanez 03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde 0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
rune-scape ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti 21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Pedro J. Estébanez 21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00