mirror of https://github.com/godotengine/godot
try Fixing Variant workaround
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75ce4266c4
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@ -127,7 +127,7 @@ def generate_version(argcount, const=False, returns=False, required=False):
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callptrargsptr += ", "
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argtext += f"m_type{i + 1}"
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callargtext += f"m_type{i + 1} arg{i + 1}"
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callsiargs += f"_to_variant(arg{i + 1})"
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callsiargs += f"arg{i + 1}"
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callsiargptrs += f"&vargs[{i}]"
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callptrargs += (
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f"PtrToArg<m_type{i + 1}>::EncodeT argval{i + 1} = (PtrToArg<m_type{i + 1}>::EncodeT)arg{i + 1};\\\n"
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@ -200,37 +200,6 @@ def run(target, source, env):
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#define GDVIRTUAL_TRACK(m_virtual, m_initialized)
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#endif
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// MSVC WORKAROUND START
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// FIXME The below helper functions are needed to work around an MSVC bug.
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// They should be removed (by modifying core/object/make_virtuals.py) once the bug ceases to be triggered.
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// The bug is triggered by the following code:
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// `Variant(arg)`
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// Through the introduction of the move constructor, MSVC forgets that `operator Variant()`
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// is also a valid way to resolve this call. So for some argument types, it fails the call because
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// it cannot convert to `Variant`.
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// The function `_to_variant` helps the compiler select `.operator Variant()` for appropriate arguments using SFINAE.
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template <typename T, typename = void>
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struct has_variant_operator : std::false_type {};
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template <typename T>
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struct has_variant_operator<T, std::void_t<decltype(std::declval<T>().operator Variant())>> : std::true_type {};
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// Function that is enabled if T has `.operator Variant()`.
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template <typename T>
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_ALWAYS_INLINE_ typename std::enable_if<has_variant_operator<T>::value, Variant>::type
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_to_variant(T&& t) {
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return std::forward<T>(t).operator Variant();
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}
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// Function that is enabled if T does not have `.operator Variant()`.
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template <typename T>
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_ALWAYS_INLINE_ typename std::enable_if<!has_variant_operator<T>::value, Variant>::type
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_to_variant(T&& t) {
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return Variant(std::forward<T>(t));
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}
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// MSVC WORKAROUND END
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"""
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for i in range(max_versions + 1):
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