Carsten
d4363d5cdd
Update String.xml
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Fixed hex_decode() example
2025-03-19 19:45:13 +01:00
ProgrammerOnCoffee
abe1b4b799
Update workspace list in various files
2025-03-19 13:01:33 -04:00
kit
4a65775dc5
Add shortcuts for opening docks
2025-03-19 10:39:45 -04:00
Rémi Verschelde
2b0e7dcc5e
Merge pull request #98043 from pafuent/stream_peer_gzip_fix_finish_buffer_size
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Fix `StreamPeerGZIP::finish()` internal buffer size usage
2025-03-19 12:26:06 +01:00
Rémi Verschelde
7ad0b9b16c
Merge pull request #97495 from Delsin-Yu/control_recursive_disable_children
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[GUI] Implement properties that can recursively disable child controls' `Focus Mode` & `Mouse Filter`
2025-03-19 12:26:03 +01:00
Rémi Verschelde
100862c39c
Merge pull request #93735 from Mickeon/doc-peeves-CanvasItem
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Overhaul CanvasItem documentation (no `draw` methods)
2025-03-19 12:25:39 +01:00
Pablo Andres Fuente
e2bef7041e
Fix `StreamPeerGZIP::finish()` internal buffer size usage
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Fixes #97201
Instead of using and arbitrary fixed size for the internal buffer,
the remaining available bytes of the internal `RingBuffer` is used.
Also add unit tests for `StreamPeerGZIP`.
2025-03-19 09:56:32 +01:00
Thaddeus Crews
b7eda9dbc1
Merge pull request #104230 from bruvzg/start_clip
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Add properties to configure space trimming on line break.
2025-03-18 14:42:44 -05:00
Thaddeus Crews
955188a32b
Merge pull request #104284 from Calinou/doc-richtextlabel-fgcolor-bgcolor-overlap
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Document RichTextLabel `fgcolor` and `bgcolor` padding behavior (and risk of overlap)
2025-03-18 14:42:41 -05:00
Micky
93a7584223
Overhaul CanvasItem documentation
2025-03-18 15:36:27 +01:00
Thaddeus Crews
28102e6682
Merge pull request #87440 from Mickeon/doc-peeves-Node3D-glasses
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Overhaul Node3D documentation
2025-03-17 16:03:31 -05:00
Thaddeus Crews
85258ec1a5
Merge pull request #102662 from groud/chunk_tilemap_physics
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Chunk tilemap physics
2025-03-17 16:03:29 -05:00
Thaddeus Crews
f98cddfc71
Merge pull request #101994 from fire/vsk-save-dds-4.4
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Add DDS image load and save functionality
2025-03-17 16:03:26 -05:00
Hugo Locurcio
0b4cda7db3
Document RichTextLabel `fgcolor` and `bgcolor` padding behavior (and risk of overlap)
2025-03-17 19:53:24 +01:00
Micky
fbdd298045
Overhaul Node3D documentation
2025-03-17 17:47:08 +01:00
Thaddeus Crews
49fcd4ce46
Merge pull request #101546 from bruvzg/portal_color_picker
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[Linux] Implement native color picker.
2025-03-17 10:52:29 -05:00
Thaddeus Crews
8ca72e1490
Merge pull request #103848 from timothyqiu/popup-i18n
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Add auto translate mode for items in `PopupMenu` and `OptionButton`
2025-03-17 10:52:26 -05:00
Pāvels Nadtočajevs
2bbf0f2317
Add properties to configure space trimming on line break.
2025-03-16 16:15:37 +02:00
K. S. Ernest (iFire) Lee
69b281295c
Add DDS image load and save functionality
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Save and load DDS from Image class.
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2025-03-14 19:31:43 -07:00
Fredia Huya-Kouadio
845c925b67
Add support for export plugins to modify the Android prebuilt manifest
2025-03-14 16:05:09 -07:00
Pāvels Nadtočajevs
9f8d8b7c4e
[RTL] Fix custom effects not updating.
2025-03-14 16:35:35 +02:00
Mikael Hermansson
a71f670d7d
Bind `SceneState` methods `get_path` and `get_base_scene_state`
2025-03-14 13:04:26 +01:00
Rémi Verschelde
1ba4dbb164
Merge pull request #104106 from bruvzg/lin_ac_color
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[DisplayServer] Implement `get_accent_color` on Linux.
2025-03-14 11:03:02 +01:00
Rémi Verschelde
6ee36b3911
Merge pull request #103233 from Asaduji/xr-interpolation-fix
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Fix interpolation in XR
2025-03-14 11:02:44 +01:00
Pāvels Nadtočajevs
18f6c33d72
[DisplayServer] Implement `get_accent_color` on Linux.
2025-03-14 09:05:03 +02:00
Hilderin
14b1e40e36
Fix missing binding for NOTIFICATION_WM_POSITION_CHANGED
2025-03-13 16:12:16 -04:00
Thaddeus Crews
768d75a248
Merge pull request #101254 from mihe/jolt/better-settings
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Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Thaddeus Crews
e4628a249f
Merge pull request #101633 from TokageItLab/external-force-spring
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Add external force property to `SpringBoneSimulator3D`
2025-03-13 08:57:32 -05:00
Thaddeus Crews
6ffe44d322
Merge pull request #102986 from KoBeWi/new_scene_has_dropped
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Add `scene_changed` signal to SceneTree
2025-03-13 08:57:24 -05:00
Thaddeus Crews
d190cc6d6f
Merge pull request #100412 from havi05/tree-hover-on-selected
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`Tree` highlight selected items on hover
2025-03-13 08:57:18 -05:00
kobewi
323b47facf
Add scene_changed signal to SceneTree
2025-03-12 21:27:06 +01:00
Asaduji
9e1b9fb1bc
Fix interpolation in XR nodes
2025-03-12 19:28:04 +01:00
Thaddeus Crews
49cc57a75d
Merge pull request #100926 from abstractionfactory/godot-4.4-dictionary-docs
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Add explanation for the `PROPERTY_HINT_DICTIONARY_TYPE` data format
2025-03-12 13:17:16 -05:00
Lazy-Rabbit-2001
5ca70d88a7
Improve usability of Camera2D
2025-03-12 09:57:31 +08:00
Thaddeus Crews
ea892d9fee
Merge pull request #93673 from Calinou/3d-editor-debug-draw-modes-mark-unsupported
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Disable debug draw modes in the 3D editor according to current rendering method
2025-03-11 19:54:42 -05:00
Thaddeus Crews
bf44930ec2
Merge pull request #81178 from KoBeWi/ok_bummer
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Rework AcceptDialog's ok button text
2025-03-11 19:54:38 -05:00
Thaddeus Crews
30961fe462
Merge pull request #98414 from KoBeWi/one_small_step_for_animation
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Add editor setting for default animation step
2025-03-11 19:54:35 -05:00
Thaddeus Crews
21e818bc35
Merge pull request #101785 from FireCatMagic/rendering-server-environment-set-fog-depth
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Expose RenderingServer::environment_set_fog_depth
2025-03-11 19:54:34 -05:00
Thaddeus Crews
19882339f4
Merge pull request #99374 from FeniXb3/colorpicker-picker-shape-accessibility
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Improve ColorPicker picker shape keyboard and joypad accessibility
2025-03-11 19:54:32 -05:00
Hugo Locurcio
5472936b69
Disable debug draw modes in the 3D editor according to current rendering method
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- Add tooltips to some debug draw modes, including when it's unsupported
due to the current rendering method in use.
- Improve documentation related to debug draw modes.
2025-03-12 00:10:24 +01:00
kobewi
c2813b902c
Add editor setting for default animation step
2025-03-11 23:16:27 +01:00
Thaddeus Crews
1aefcf77af
Merge pull request #88852 from bruvzg/borderless_hack
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[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 16:54:08 -05:00
Thaddeus Crews
e30d3af34e
Merge pull request #102766 from smix8/region_filters
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Add path query region filters
2025-03-11 16:54:05 -05:00
Thaddeus Crews
7d1e236ad9
Merge pull request #102189 from KoBeWi/frames_per_setting
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Add editor setting for FPS mode and compat
2025-03-11 16:54:04 -05:00
Thaddeus Crews
37fed7790e
Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
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Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-03-11 16:54:00 -05:00
Thaddeus Crews
0822829359
Merge pull request #101439 from JekSun97/Provide-connection_map-to-GraphEdit
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Add `get_connection_list_from_node` function to `GraphEdit`
2025-03-11 16:53:48 -05:00
Thaddeus Crews
66dc9091cf
Merge pull request #102523 from timkrief/patch-1
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Use float instead of integers for durations in `Tween` documentation
2025-03-11 16:53:46 -05:00
kobewi
4ae87afaf6
Rework AcceptDialog's ok button text
2025-03-11 22:52:50 +01:00
Konrad Gadzina
e6f812c056
Modify color in ColorPicker with keyboard or joypad
2025-03-11 22:41:41 +01:00
Thaddeus Crews
e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
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[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews
20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
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Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
Thaddeus Crews
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
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Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Thaddeus Crews
dc93bab8c3
Merge pull request #103665 from Calinou/doc-fixed-size
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Improve BaseMaterial3D/Label3D/SpriteBase3D's `fixed_size` documentation
2025-03-11 14:00:36 -05:00
Thaddeus Crews
5280c0bf4a
Merge pull request #102469 from sockeye-d/warning-highlights
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Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
bruvzg
db7c94bd65
[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 20:50:55 +02:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Thaddeus Crews
56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
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Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Thaddeus Crews
fe778d2745
Merge pull request #97838 from CycloneRing/get_open_scenes_roots
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EditorInterface: Add `get_open_scene_roots` to retrieve all opened scenes root nodes
2025-03-11 09:34:40 -05:00
Thaddeus Crews
78c9f8ddd9
Merge pull request #103906 from adamscott/revert-builtin-gui-license-notice
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Revert "Add built-in GUI to display license notices"
2025-03-10 21:05:58 -05:00
Stuart Carnie
052fe9158d
Renderer: Expose and document `Features` enum for METAL_FX
2025-03-11 12:35:58 +11:00
Aaron Franke
6249306c15
GLTF: Fix wrong color space for GLTFLight
2025-03-10 13:42:35 -07:00
Thaddeus Crews
c42fe6fb36
Merge pull request #95736 from nongvantinh/checkbox-states-colors
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Allow changing the color for the Checkbox's checked and unchecked icons
2025-03-10 10:01:18 -05:00
Thaddeus Crews
dbed8c30a7
Merge pull request #103893 from timothyqiu/bracket
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Fix BBCode tag for NativeMenu class reference
2025-03-10 10:01:09 -05:00
Thaddeus Crews
dae32f8ec6
Merge pull request #92737 from AThousandShips/packed_erase
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[Core] Expose `Packed*Array::erase`
2025-03-10 10:01:06 -05:00
Adam Scott
1d325847f3
Revert "Add built-in GUI to display license notices"
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This reverts commit daa6198925 .
2025-03-10 10:33:12 -04:00
A Thousand Ships
331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 13:19:28 +01:00
Haoyu Qiu
1082b19156
Fix BBCode tag for NativeMenu class reference
2025-03-10 15:23:37 +08:00
Silc Lizard (Tokage) Renew
4842dc5a81
Add external force to SpringBoneSimulator3D
2025-03-10 08:50:09 +09:00
Haoyu Qiu
82a0290871
Add auto translate mode for items in PopupMenu and OptionButton
2025-03-09 23:50:11 +08:00
bruvzg
85d3be8070
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-09 16:07:00 +02:00
Thaddeus Crews
c8ce6e7b51
Merge pull request #101776 from Ratstail91/master
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Specify `max_slides` must be greater than 0
2025-03-07 15:12:51 -06:00
Thaddeus Crews
0c6efe572e
Merge pull request #79599 from Calinou/add-license-notices-gui
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Add built-in GUI to display license notices
2025-03-07 15:12:29 -06:00
Thaddeus Crews
30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
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Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
kobewi
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
DE-YU_H14
a49ca33a7f
Implement properties that recursively disables children's focus & mouse filter.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-03-07 22:34:58 +08:00
Thaddeus Crews
5e77d93781
Merge pull request #98194 from bruvzg/fd_parent
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Improve native file dialog parent window selection.
2025-03-06 16:36:27 -06:00
Thaddeus Crews
3d816853e5
Merge pull request #100209 from Flarkk/simplify_fix_projection
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Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Thaddeus Crews
25e43b011d
Merge pull request #103701 from bruvzg/doc_pool
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[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 16:36:10 -06:00
Thaddeus Crews
4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
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Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Florent Guiocheau
1d416fc2ba
Simplify and fix `Projection`'s getter functions
2025-03-06 16:48:01 +01:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
1866988724
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 17:06:10 +02:00
Hugo Locurcio
0c91e38a4a
Improve BaseMaterial3D/Label3D/SpriteBase3D's `fixed_size` documentation
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This documents the behavior more precisely and fixes a typo in
SpriteBase3D where it referred to a label instead of a sprite.
2025-03-06 02:10:08 +01:00
Aaron J Yoder
117d5cbf96
Add tab spacing modifier for tabs in TabBar and TabContainer
2025-03-05 16:55:37 -05:00
Thaddeus Crews
e6cb2e83b0
Merge pull request #103619 from bruvzg/stdio_binds
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Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 12:08:09 -06:00
Thaddeus Crews
dc03cf9fc0
Merge pull request #103508 from KoBeWi/caret_can_into_draw
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Fix `caret_force_displayed`
2025-03-05 12:08:08 -06:00
Thaddeus Crews
0544ed3ff4
Merge pull request #103316 from Rindbee/make-EditorProperty-and-its-children-behave-like-sibling-nodes
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Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events
2025-03-05 12:08:02 -06:00
Thaddeus Crews
113fc5a647
Merge pull request #102648 from bruvzg/el_force
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-03-05 12:07:55 -06:00
Cyclone
144d95d96c
EditorInterface: Add `get_open_scene_roots` to retrieve all opened scenes root nodes
2025-03-05 11:57:40 +01:00
Pāvels Nadtočajevs
ff118b63e2
Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 10:23:31 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
kobewi
6d2f18c6c6
Fix caret_force_displayed
2025-03-03 15:58:58 +01:00
Eole
e2b5b913ec
Fix CharacterBody's wall_min_slide_angle doc
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Replaced slope by wall
2025-03-03 15:08:59 +01:00
Haoyu Qiu
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
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This reverts commit 9226424401 .
2025-02-26 18:18:30 +08:00
Hugo Locurcio
92f3173794
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
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The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
2025-02-26 02:28:36 +01:00
David Snopek
e0370b9596
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-25 16:46:50 -06:00
David Snopek
a285d1aa98
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 14:20:33 -06:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
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Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
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This reverts commit dea20c4a9b .
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Rémi Verschelde
0c3787a152
Merge pull request #103148 from nathanhoad/fix-docs-typo-editortranslationplugin
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Fix typo in EditorTranslationParserPlugin docs
2025-02-23 12:13:09 +01:00
Rémi Verschelde
54545d78d3
Merge pull request #101983 from markdibarry/parallax2d-remove-experimental
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Remove Parallax2D's experimental flag
2025-02-23 12:12:42 +01:00
Nathan Hoad
b3aeaa66d4
Fix typo in EditorTranslationParserPlugin docs
2025-02-22 16:26:02 +10:00
GrandPaPit
e8eea28f88
Fixes follow_viewport_enabled doc
2025-02-22 11:35:51 +08:00
Anish Mishra
93bababb8c
Android: Inform that sensors must be enabled in ProjectSettings
2025-02-21 23:04:01 +05:30
Rémi Verschelde
413b7941f3
Merge pull request #103026 from bruvzg/drv_names
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Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-20 16:51:54 +01:00
Rémi Verschelde
cbb22caa35
Merge pull request #102964 from akien-mga/mbedtls-2.28-compat
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mbedtls: Don't set TLS max version on Mbed TLS < 3.0
2025-02-20 16:51:51 +01:00
A Thousand Ships
fec3d9e68c
[Editor] Fix return of `EditorTranslationParserPlugin._parse_file`
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Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
2025-02-19 20:11:24 +01:00
Pāvels Nadtočajevs
dea20c4a9b
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-19 12:05:04 +02:00
Rémi Verschelde
5f8b5a34c6
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
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Relevant for Linux distribution packages which may link against system Mbed TLS.
Fixes #102957 .
2025-02-17 17:51:15 +01:00
AbstractionFactory
0f419898d7
Adding explanation for the PROPERTY_HINT_DICTIONARY_TYPE data format
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Signed-off-by: AbstractionFactory <179820029+abstractionfactory@users.noreply.github.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2025-02-16 16:04:37 +01:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +02:00
Rémi Verschelde
11d8e2e811
Merge pull request #102862 from dsnopek/java-class-wrapper-get-exception
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JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 22:58:31 +01:00
Rémi Verschelde
e20f01ea27
Merge pull request #102820 from allenwp/update-tonemapping-docs
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Update tonemapping docs.
2025-02-14 22:58:22 +01:00
Rémi Verschelde
9d2b6d2fb8
Merge pull request #102796 from caimantilla/fix-graph-edit-frame-rect-changed-signal-parameter-type
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Fix `GraphEdit::frame_rect_changed` signal parameter type
2025-02-14 22:58:19 +01:00
Caiman
bcd99bdb17
Fix GraphEdit::frame_rect_changed signal parameter type
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Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Fabio Alessandrelli
488cdbacdb
[TLS] Disable TLSv1.3 support by default
2025-02-14 18:06:46 +01:00
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
3DartBlade
e8e8977b38
Updated "Vector2.angle_to" description in Vector2.xml
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Added a minor detail to the description of "angle_to" so that it specifies that the returned angle is signed. Hopefully helps others not to waste several hours not realizing this.
2025-02-13 21:59:33 +01:00
Allen Pestaluky
9d9cf99f9c
Update tonemapping docs.
2025-02-13 14:23:37 -05:00
Matias N. Goldberg
fcd785ace2
Add ASTC HDR format variants
2025-02-13 11:45:42 -03:00
smix8
9dfeabc92a
Add path query region filters
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Adds filter lists to exclude or include specific regions in path queries.
2025-02-13 15:05:34 +01:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
be7b640cde
Merge pull request #102776 from timothyqiu/tile-coordinate-range
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Document the valid range of tile coordinates in TileMapLayer
2025-02-12 12:56:37 -06:00
Thaddeus Crews
449c84f3d3
Merge pull request #102742 from Calinou/doc-control-layout-direction-force
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Improve documentation on forcing right-to-left layout in Control
2025-02-12 12:56:33 -06:00
Thaddeus Crews
13f8316114
Merge pull request #102773 from Calinou/doc-fix-urls
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Fix dead links across the class reference
2025-02-12 12:56:32 -06:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
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Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Haoyu Qiu
9fbceb79eb
Document the valid range of tile coordinates in TileMapLayer
2025-02-13 00:10:10 +08:00
Hugo Locurcio
4905d033e5
Fix dead links across the class reference
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This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Innaias
eb99adb11b
Added warning line highlight
2025-02-11 18:59:28 -08:00
Hugo Locurcio
e05f0a45f6
Improve documentation on forcing right-to-left layout in Control
2025-02-12 02:20:31 +01:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
9ac02ccbcb
Merge pull request #102726 from mihe/jolt/thread-safe-errors
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Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad
Merge pull request #102716 from Calinou/doc-control-layout-direction
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Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 16:56:22 +01:00
Gilles Roudière
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
Thaddeus Crews
cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
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Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
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[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Hugo Locurcio
d1af005fed
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 15:15:46 +01:00
kobewi
d29a7450fa
Drop preload Resources as UID
2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Pāvels Nadtočajevs
912b52a6a5
Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-02-10 08:41:31 +02:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c
Merge pull request #102472 from bruvzg/ime_hl
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[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Tim Krief
8367e6243c
Use float instead of integers for durations
2025-02-07 11:02:12 +01:00
Pāvels Nadtočajevs
7da0767f35
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626
Fix `PackedStringArray.to_byte_array()` to return UTF-8 encoded data instead of pointers.
2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24
Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
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Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460
Merge pull request #102044 from Muller-Castro/blender-executable-path
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Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0
Merge pull request #100913 from larspet/tooltip-hover-oob
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Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4
Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
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[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652
Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs
2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
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Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3
Merge pull request #102342 from bruvzg/no_font_set
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Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
A Thousand Ships
46b6acdabb
[Core] Expose `Packed*Array::erase`
2025-02-03 19:25:09 +01:00
Thaddeus Crews
654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
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Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091
Implement `get_length()` for pipes.
2025-02-03 16:50:00 +02:00
Pāvels Nadtočajevs
05ca80632d
[Linux] Implement native color picker.
2025-02-03 16:30:44 +02:00
Thaddeus Crews
03385f9e34
Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
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Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Robert Yevdokimov
5878b880ae
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-02-03 16:57:30 +04:00
Pāvels Nadtočajevs
50740c4e91
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-02 23:08:35 +02:00
Martin Riesz
805865d218
Fix LogMultiplayer example in docs
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Fixes issues:
- `server_disconnected` signal not being emitted
- `multiplayer.get_remote_sender_id()` returning `0`
2025-02-01 12:06:15 +00:00
Thaddeus Crews
4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
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Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
kobewi
0b397d979d
Add editor setting for FPS mode and compat
2025-01-30 14:01:48 +01:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6
Changed if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
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Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Kayne Ruse
a3728cb387
Specified max_slides must be greater than zero
2025-01-28 17:40:39 +11:00
Hugo Locurcio
daa6198925
Add built-in GUI to display license notices
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Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.
The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
kobewi
9226424401
Fix inspector jumping when gaining focus
2025-01-27 17:41:18 +01:00
Thaddeus Crews
583b6aef9c
Merge pull request #101818 from Yelloween10/update-subviewport-doc
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Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews
4129a09a5c
Merge pull request #102080 from bruvzg/fd_open_any
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Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews
7ce0828c5b
Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
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Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs
adceb32177
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 10:43:11 +02:00
Muller-Castro
3d8301445d
Change from blender directory to blender exec
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
Mikael Hermansson
3b78ff564a
Refactor Jolt-related project settings to only be loaded as needed
2025-01-25 12:18:52 +01:00
ProgrammerOnCoffee
0e7de3a1d9
Fix incorrect CPUParticles2D documentation
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Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
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`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Mark DiBarry
7f24c8453a
Remove Parallax2D's experimental flag
2025-01-24 08:28:20 -05:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
havi05
03caf44f57
Tree - highlight selected items
2025-01-24 08:07:02 +01:00
Thaddeus Crews
d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
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Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
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Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.
However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg
8ddd4985ea
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 17:39:56 +02:00
FireCatMagic
4dbf905a2e
Expose RenderingServer::environment_set_fog_depth
2025-01-21 18:24:54 -05:00
Thaddeus Crews
9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
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Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Lazy-Rabbit-2001
41b1e088ee
Optimize usability of VisibleOnScreenNotifier2D
2025-01-21 20:00:25 +08:00
BattyBovine
a3ef9de6a8
Add debug colours and fills to CollisionPolygon3D.
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This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414 .
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413 .
2025-01-20 18:27:05 -05:00
Hugo Locurcio
be7a6d2a9f
Fix URLs for Cubemap template images in documentation
2025-01-20 23:15:45 +01:00
Hugo Locurcio
9030f76984
Fix Jolt note in WorldBoundaryShape3D documentation
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The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Yelloween
409c9ad235
Update SubViewport documentations to include a note about input behaviour
2025-01-20 11:35:32 +03:00
DinkeyKing
386b1e04c8
Fix collision normal being referred to as surface
2025-01-18 13:53:41 +01:00
Lars Pettersson
ff39adddd1
Prevent tooltip from showing when hovering past end of script line
2025-01-18 00:02:06 +01:00
Thaddeus Crews
02ea1f84ae
Merge pull request #101623 from tom-schultz/patch-1
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Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews
9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
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Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f
Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
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Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews
49481c12bc
Merge pull request #98792 from MJacred/fix_remove_joy_mapping
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Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
Patrick Exner
484d6d4aa1
Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles
2025-01-17 15:07:28 +01:00
Thaddeus Crews
ec85334a84
Merge pull request #90425 from tracefree/load-pack-fix
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Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Thaddeus Crews
679075b414
Merge pull request #101108 from Calinou/doc-worldboundaryshape3d-finite-size
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Document WorldBoundaryShape3D having a finite size when using Jolt Physics
2025-01-16 17:17:58 -06:00
Thaddeus Crews
ad4eeaca5e
Merge pull request #101556 from maidopi-usagi/notifier_doc
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Fix `visibility_notifier_create` documentation
2025-01-16 17:17:56 -06:00
Thaddeus Crews
b6203da3ae
Merge pull request #101620 from Yelloween10/fix-modifier-doc
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Update `InputEventWithModifiers` documentation for modifier key behaviour
2025-01-16 17:17:54 -06:00
Thaddeus Crews
464253e235
Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
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Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew
8eb5443d0a
Clarify SpringBone's gravity unit and improve documentation
2025-01-17 07:02:54 +09:00
JekSun97
29721bfcd7
Add get_connection_list_from_node
2025-01-16 21:29:22 +06:00
Tom Schultz
220cf87730
Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-15 20:57:04 -05:00
Yelloween
6f920772ba
Update documentation for modifier key behaviour
2025-01-16 04:11:30 +03:00
Rie
d17ce4c37e
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-15 11:20:46 +01:00
Silc Lizard (Tokage) Renew
48e74af421
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-15 18:29:30 +09:00
Mateus Elias
11e111bca4
Add a note to `DisplayServer.get_display_safe_area()` method documentation
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Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Hugo Locurcio
e668188c64
Document WorldBoundaryShape3D having a finite size when using Jolt Physics
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This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
MaidOpi
4a8f63cf84
Correct `visibility_notifier_create`'s documentation.
2025-01-15 03:44:09 +08:00
Rémi Verschelde
f8724e41a0
Merge pull request #101538 from bruvzg/wdrag_ftr
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[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
67f54bd993
Merge pull request #101531 from akien-mga/scene-import-remove-unused-_get_import_flags
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Remove unused `EditorSceneFormatImporter::_get_import_flags`
2025-01-14 18:29:40 +01:00
Rémi Verschelde
1e1f54e954
Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
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Add "At Start" mode for sub-emitter particles
2025-01-14 18:29:20 +01:00
Rémi Verschelde
21fcb56547
Remove unused `EditorSceneFormatImporter::_get_import_flags`
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This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
a69ccee151
Merge pull request #101505 from smix8/region_bounds
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Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
Pāvels Nadtočajevs
2e99d84e87
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 15:26:32 +02:00
MJacred
8e75fae49e
Ue an array removed_idx
2025-01-14 12:09:16 +01:00
Rémi Verschelde
dde7a9407a
Merge pull request #101525 from TokageItLab/fix-shifted-joint-spring-bone
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Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
2025-01-14 12:09:16 +01:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Silc Lizard (Tokage) Renew
7b3d14fbcd
Fix shifted joint radius index in SpringBone gizmo/remove unused tips
2025-01-14 16:27:59 +09:00
thimenesup
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
Rémi Verschelde
b3a44e8d51
Merge pull request #101511 from QbieShay/qbe/particle_req_proc_doc
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Add documentation to `particles_request_process_time`
2025-01-14 00:22:25 +01:00
Rémi Verschelde
f8dc6a0afe
Merge pull request #101482 from bruvzg/rtl_expand_control
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[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-14 00:22:18 +01:00
Rémi Verschelde
2f6a18f7ff
Merge pull request #101409 from TokageItLab/spring-bone
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Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 00:22:11 +01:00
Qbieshay
4e52ba63af
Added documentation to particles_request_process_time
2025-01-13 22:49:55 +01:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Lyuma
e4de1f4583
Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API
2025-01-13 21:45:53 +01:00
Silc Lizard (Tokage) Renew
5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Pāvels Nadtočajevs
b983b9d9f4
[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-13 21:44:06 +02:00
Rémi Verschelde
232ab3df8d
Merge pull request #101488 from chocola-mint/fix-11317
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Add `has_custom_data()` to TileData
2025-01-13 20:22:44 +01:00
Rémi Verschelde
20c09d2c94
Merge pull request #100697 from arkology/texture-progress-radial-stretching
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Tweak `TextureProgressBar` `NOTIFICATION_DRAW` to support 9-patch stretch in radial modes
2025-01-13 20:21:48 +01:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
chocola-mint
f434c75dbf
Add has_custom_data() to TileData
2025-01-13 21:25:49 +09:00