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godot/servers/rendering/renderer_rd/storage_rd
Dario ba268416d5 Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
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forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
light_storage.h Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 -07:00
material_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
material_storage.h
mesh_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
mesh_storage.h
particles_storage.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
particles_storage.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
render_scene_buffers_rd.h
render_scene_data_rd.cpp Fix wrong indexes for double precision 2025-10-09 22:01:41 +02:00
render_scene_data_rd.h Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
texture_storage.cpp Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
texture_storage.h
utilities.cpp
utilities.h