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godot/scene/resources/3d
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_library.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh_source_geometry_data_3d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
primitive_meshes.cpp Fix various typos 2025-01-08 14:47:42 +02:00
primitive_meshes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_3d.cpp Prevent errors when drawing debug meshes when surface count is zero. 2025-01-06 21:35:52 -05:00
shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skin.cpp
skin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sphere_shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sphere_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00