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godot/scene/3d/physics
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
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joints Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
animatable_body_3d.cpp
animatable_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
area_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
area_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
character_body_3d.cpp Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes 2024-12-07 23:00:46 +01:00
character_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_object_3d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
collision_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_polygon_3d.cpp Add debug colours and fills to CollisionPolygon3D. 2025-01-20 18:27:05 -05:00
collision_polygon_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
collision_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
kinematic_collision_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
physical_bone_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
physics_body_3d.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
physics_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
ray_cast_3d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
ray_cast_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rigid_body_3d.cpp Fix a few more super calls in `get_configuration_warnings` methods 2024-11-08 14:58:37 +01:00
rigid_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_cast_3d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
shape_cast_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_arm_3d.cpp
spring_arm_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
static_body_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
static_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
vehicle_body_3d.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
vehicle_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00