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godot/scene/3d
Thaddeus Crews 95977711ed
Merge pull request #107887 from DexterFstone/add-copy-paste-animation-sprite-frames
Add ability to copy and paste animations in SpriteFrames
2025-10-29 13:13:52 -05:00
..
navigation Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
physics Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
xr Move server files into their subfolders 2025-09-30 19:39:39 -07:00
SCsub
aim_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
aim_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_listener_3d.h fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
audio_stream_player_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Fix skeleton get_global_transform call before is_inside_tree 2025-08-09 09:05:53 +01:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
bone_constraint_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
camera_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
camera_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc
cpu_particles_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
cpu_particles_3d.h Remove extraneous includes from `texture.h`. 2025-10-10 18:39:16 +02:00
decal.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
decal.h Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
fog_volume.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
fog_volume.h
gpu_particles_3d.compat.inc
gpu_particles_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Merge pull request #110378 from timothyqiu/rtl-preview 2025-10-16 12:48:05 -05:00
label_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
light_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_3d.h
lightmap_gi.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp Make extended SkeletonModifiers retrieve interpolated global transform 2025-09-28 13:35:10 +09:00
look_at_modifier_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_3d.h Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
modifier_bone_target_3d.cpp Add lacked bone name suggestions in ModifierBoneTarget3D 2025-08-23 21:22:32 +09:00
modifier_bone_target_3d.h Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-03 10:33:33 +09:00
multimesh_instance_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
multimesh_instance_3d.h
node_3d.cpp Get Node3D.global_rotation from orthonormalized global basis 2025-10-11 16:01:44 +02:00
node_3d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
occluder_instance_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
occluder_instance_3d.h
path_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
retarget_modifier_3d.cpp Fix _validate_property() in RetargetModifier3D 2025-09-16 19:32:22 +09:00
retarget_modifier_3d.h
skeleton_3d.compat.inc
skeleton_3d.cpp Merge pull request #110506 from TokageItLab/reset-mod 2025-10-06 14:34:08 -05:00
skeleton_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_modifier_3d.h Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Core: Integrate semantic constants in math structs 2025-08-19 10:15:08 -05:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp Core: Integrate semantic constants in math structs 2025-08-19 10:15:08 -05:00
spring_bone_collision_plane_3d.h
spring_bone_collision_sphere_3d.cpp
spring_bone_collision_sphere_3d.h
spring_bone_simulator_3d.cpp Change Vector to LocalVector in SpringBone 2025-10-16 06:48:48 +09:00
spring_bone_simulator_3d.h Change Vector to LocalVector in SpringBone 2025-10-16 06:48:48 +09:00
sprite_3d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
sprite_3d.h
velocity_tracker_3d.cpp Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
velocity_tracker_3d.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
visible_on_screen_notifier_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
visual_instance_3d.h Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
voxel_gi.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
voxel_gi.h
voxelizer.cpp Fix baked VoxelGI using the wrong color space 2025-06-20 14:35:36 -04:00
voxelizer.h
world_environment.cpp
world_environment.h