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navigation
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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physics
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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xr
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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SCsub
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…
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aim_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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aim_modifier_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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audio_listener_3d.cpp
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
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audio_listener_3d.h
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
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audio_stream_player_3d.compat.inc
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…
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audio_stream_player_3d.cpp
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Add more PROPERTY_HINT_GROUP_ENABLE uses
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2025-09-20 21:11:12 +02:00 |
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audio_stream_player_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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bone_attachment_3d.compat.inc
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…
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bone_attachment_3d.cpp
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Fix skeleton get_global_transform call before is_inside_tree
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2025-08-09 09:05:53 +01:00 |
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bone_attachment_3d.h
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Refactore BoneAttachment property registration
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2025-06-05 09:42:31 +09:00 |
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bone_constraint_3d.cpp
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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bone_constraint_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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camera_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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camera_3d.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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convert_transform_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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convert_transform_modifier_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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cpu_particles_3d.compat.inc
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…
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cpu_particles_3d.cpp
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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cpu_particles_3d.h
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Remove extraneous includes from `texture.h`.
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2025-10-10 18:39:16 +02:00 |
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decal.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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decal.h
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Add more PROPERTY_HINT_GROUP_ENABLE uses
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2025-09-20 21:11:12 +02:00 |
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fog_volume.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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fog_volume.h
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…
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gpu_particles_3d.compat.inc
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…
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gpu_particles_3d.cpp
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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gpu_particles_3d.h
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…
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gpu_particles_collision_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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gpu_particles_collision_3d.h
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…
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importer_mesh_instance_3d.cpp
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…
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importer_mesh_instance_3d.h
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…
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label_3d.cpp
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Merge pull request #110378 from timothyqiu/rtl-preview
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2025-10-16 12:48:05 -05:00 |
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label_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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light_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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light_3d.h
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…
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lightmap_gi.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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lightmap_gi.h
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…
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lightmap_probe.cpp
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…
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lightmap_probe.h
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…
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lightmapper.cpp
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…
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lightmapper.h
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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look_at_modifier_3d.cpp
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Make extended SkeletonModifiers retrieve interpolated global transform
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2025-09-28 13:35:10 +09:00 |
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look_at_modifier_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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marker_3d.cpp
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…
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marker_3d.h
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…
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mesh_instance_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh_instance_3d.h
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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modifier_bone_target_3d.cpp
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Add lacked bone name suggestions in ModifierBoneTarget3D
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2025-08-23 21:22:32 +09:00 |
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modifier_bone_target_3d.h
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Fix Reset on Save corrupt poses if scene has multiple Skeletons
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2025-10-03 10:33:33 +09:00 |
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multimesh_instance_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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multimesh_instance_3d.h
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…
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node_3d.cpp
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Get Node3D.global_rotation from orthonormalized global basis
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2025-10-11 16:01:44 +02:00 |
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node_3d.h
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Use `AncestralClass` to speed up Object::cast_to when possible.
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2025-09-22 13:21:51 +02:00 |
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occluder_instance_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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occluder_instance_3d.h
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…
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path_3d.cpp
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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path_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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reflection_probe.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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reflection_probe.h
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…
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remote_transform_3d.cpp
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…
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remote_transform_3d.h
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…
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retarget_modifier_3d.cpp
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Fix _validate_property() in RetargetModifier3D
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2025-09-16 19:32:22 +09:00 |
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retarget_modifier_3d.h
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…
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skeleton_3d.compat.inc
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…
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skeleton_3d.cpp
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Merge pull request #110506 from TokageItLab/reset-mod
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2025-10-06 14:34:08 -05:00 |
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skeleton_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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skeleton_ik_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_ik_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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skeleton_modifier_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_modifier_3d.h
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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spring_bone_collision_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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spring_bone_collision_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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spring_bone_collision_capsule_3d.cpp
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Core: Integrate semantic constants in math structs
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2025-08-19 10:15:08 -05:00 |
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spring_bone_collision_capsule_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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spring_bone_collision_plane_3d.cpp
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Core: Integrate semantic constants in math structs
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2025-08-19 10:15:08 -05:00 |
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spring_bone_collision_plane_3d.h
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…
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spring_bone_collision_sphere_3d.cpp
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…
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spring_bone_collision_sphere_3d.h
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…
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spring_bone_simulator_3d.cpp
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Change Vector to LocalVector in SpringBone
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2025-10-16 06:48:48 +09:00 |
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spring_bone_simulator_3d.h
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Change Vector to LocalVector in SpringBone
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2025-10-16 06:48:48 +09:00 |
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sprite_3d.cpp
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Add ability to copy and paste animations in SpriteFrames
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2025-10-28 23:00:55 +03:30 |
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sprite_3d.h
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…
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velocity_tracker_3d.cpp
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Add game speed controls to the embedded game window
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2025-10-05 11:13:15 +05:30 |
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velocity_tracker_3d.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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visible_on_screen_notifier_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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visible_on_screen_notifier_3d.h
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…
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visual_instance_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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visual_instance_3d.h
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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voxel_gi.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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voxel_gi.h
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…
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voxelizer.cpp
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Fix baked VoxelGI using the wrong color space
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2025-06-20 14:35:36 -04:00 |
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voxelizer.h
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…
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world_environment.cpp
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…
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world_environment.h
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…
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