1
0
Fork 0
godot/tests
Lukas Tenbrink ccdc5862e9 Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic.
`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.

Co-authored-by: smix8 <smix8@users.noreply.github.com>
2025-03-31 13:31:53 +02:00
..
core Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic. 2025-03-31 13:31:53 +02:00
data GLTFDocument test case 2025-01-06 15:53:33 -05:00
python_build SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
scene [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
servers [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
create_test.py Style: Integrate `#pragma once` in builders/checks 2025-03-07 17:32:33 -06:00
display_server_mock.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_macros.cpp
test_macros.h Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
test_main.cpp [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
test_main.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_tools.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_validate_testing.h Use initializer list in Arrays 2025-03-26 18:38:15 +01:00