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skeleton
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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SCsub
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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capsule_shape_2d.cpp
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Add property guards to shape 2D's
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2025-01-18 13:37:46 +02:00 |
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capsule_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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circle_shape_2d.cpp
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Add property guards to shape 2D's
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2025-01-18 13:37:46 +02:00 |
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circle_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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concave_polygon_shape_2d.cpp
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…
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concave_polygon_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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convex_polygon_shape_2d.cpp
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…
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convex_polygon_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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navigation_mesh_source_geometry_data_2d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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navigation_mesh_source_geometry_data_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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navigation_polygon.cpp
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Using iterator pattern instead of List::Element *.
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2025-03-28 13:29:15 +08:00 |
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navigation_polygon.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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polygon_path_finder.cpp
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
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2024-03-20 13:47:42 +01:00 |
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polygon_path_finder.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rectangle_shape_2d.cpp
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Add property guards to shape 2D's
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2025-01-18 13:37:46 +02:00 |
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rectangle_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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segment_shape_2d.cpp
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Add property guards to shape 2D's
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2025-01-18 13:37:46 +02:00 |
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segment_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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separation_ray_shape_2d.cpp
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Add property guards to shape 2D's
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2025-01-18 13:37:46 +02:00 |
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separation_ray_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shape_2d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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tile_set.compat.inc
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Implement multiple occlusion polygons within each TileSet occlusion layer
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2024-09-03 15:38:51 +02:00 |
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tile_set.cpp
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Merge pull request #103373 from YeldhamDev/build_remove_physics
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2025-03-28 17:30:03 +01:00 |
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tile_set.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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world_boundary_shape_2d.cpp
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Use initializer list in Arrays
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2025-03-26 18:38:15 +01:00 |
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world_boundary_shape_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |