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godot/scene/resources/2d
Rémi Verschelde e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
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skeleton Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
SCsub Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
capsule_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
capsule_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
circle_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
circle_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh_source_geometry_data_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_mesh_source_geometry_data_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_polygon.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
navigation_polygon.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
polygon_path_finder.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rectangle_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
rectangle_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
segment_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
segment_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
separation_ray_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
separation_ray_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tile_set.compat.inc Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_set.cpp Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
tile_set.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
world_boundary_shape_2d.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
world_boundary_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00