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godot/scene
Thaddeus Crews e471465d39
Merge pull request #104370 from BrotherShort/no-arrow-no-root-offset
Tree: Fix offset relationship lines with Hide Folding
2025-03-30 09:06:02 -05:00
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2d Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
3d Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
animation Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
audio Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
gui Merge pull request #104370 from BrotherShort/no-arrow-no-root-offset 2025-03-30 09:06:02 -05:00
main Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
resources Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse 2025-03-29 10:16:33 -05:00
theme Merge pull request #100412 from havi05/tree-hover-on-selected 2025-03-13 08:57:18 -05:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00