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godot/editor/plugins
Rémi Verschelde f3373e8311 Merge pull request #66212 from kleonc/script-text-editor-fix-check-if-script-used-within-scene
`ScriptTextEditor` Fix checking if script is attached to any node belonging to scene
2022-09-21 18:55:18 +02:00
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tiles Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unit 2022-09-20 15:45:41 +02:00
SCsub
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree 2022-09-15 20:11:36 +02:00
animation_blend_tree_editor_plugin.h Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
animation_library_editor.cpp
animation_library_editor.h
animation_player_editor_plugin.cpp
animation_player_editor_plugin.h
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
animation_tree_editor_plugin.h Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
asset_library_editor_plugin.cpp
asset_library_editor_plugin.h
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h
bone_map_editor_plugin.cpp
bone_map_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
canvas_item_editor_plugin.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
cast_2d_editor_plugin.cpp
cast_2d_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
control_editor_plugin.cpp
control_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp
editor_preview_plugins.h
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
font_config_plugin.cpp
font_config_plugin.h
gdextension_export_plugin.h
gpu_particles_2d_editor_plugin.cpp
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor.cpp
gradient_editor.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
gradient_texture_2d_editor_plugin.cpp
gradient_texture_2d_editor_plugin.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_link_2d_editor_plugin.cpp
navigation_link_2d_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp
node_3d_editor_gizmos.h
node_3d_editor_plugin.cpp Free preview sun and environement on editor close. 2022-09-15 20:45:19 -07:00
node_3d_editor_plugin.h Free preview sun and environement on editor close. 2022-09-15 20:45:19 -07:00
occluder_instance_3d_editor_plugin.cpp
occluder_instance_3d_editor_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp
polygon_2d_editor_plugin.h
polygon_3d_editor_plugin.cpp
polygon_3d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Merge pull request #63576 from KoBeWi/list_clicker 2022-09-21 15:38:41 +02:00
script_editor_plugin.h Merge pull request #63576 from KoBeWi/list_clicker 2022-09-21 15:38:41 +02:00
script_text_editor.cpp Fix checking if script is attached to any node belonging to scene 2022-09-21 15:46:30 +02:00
script_text_editor.h
shader_editor_plugin.cpp Close shader under cursor when middle mouse clicking in editor list 2022-09-18 13:25:13 +02:00
shader_editor_plugin.h Shrink shader editor's oversized borders 2022-09-10 17:58:31 -03:00
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp
skeleton_3d_editor_plugin.h
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Merge pull request #65421 from V-Sekai/spriteframes_read_only 2022-09-14 14:42:18 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp
text_editor.h
texture_3d_editor_plugin.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
texture_3d_editor_plugin.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
texture_layered_editor_plugin.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
texture_region_editor_plugin.cpp
texture_region_editor_plugin.h
theme_editor_plugin.cpp
theme_editor_plugin.h
theme_editor_preview.cpp
theme_editor_preview.h
version_control_editor_plugin.cpp VCS plugin: SSH key dialog defaults to HOME 2022-09-12 17:03:20 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
visual_shader_editor_plugin.h
voxel_gi_editor_plugin.cpp
voxel_gi_editor_plugin.h