mirror of https://github.com/godotengine/godot
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error. This should be reverted in the future once we switch to Roslyn. |
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| .. | ||
| GodotTools | ||
| GodotTools.BuildLogger | ||
| GodotTools.Core | ||
| GodotTools.IdeConnection | ||
| GodotTools.ProjectEditor | ||
| .gitignore | ||
| GodotTools.sln | ||