mirror of https://github.com/godotengine/godot
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error. This should be reverted in the future once we switch to Roslyn. |
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|---|---|---|
| .. | ||
| GodotTools | ||
| bindings_generator.cpp | ||
| bindings_generator.h | ||
| csharp_project.cpp | ||
| csharp_project.h | ||
| editor_internal_calls.cpp | ||
| editor_internal_calls.h | ||
| godotsharp_export.cpp | ||
| godotsharp_export.h | ||
| script_class_parser.cpp | ||
| script_class_parser.h | ||