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godot/modules/gdnative/nativescript
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
..
SCsub [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
api_generator.cpp [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
api_generator.h [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
godot_nativescript.cpp merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00
nativescript.cpp Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
nativescript.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
register_types.cpp [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
register_types.h merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00