mirror of https://github.com/godotengine/godot
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| README.md | ||
| SCsub | ||
| app_delegate.h | ||
| app_delegate.mm | ||
| detect.py | ||
| device_metrics.h | ||
| device_metrics.m | ||
| display_layer.h | ||
| display_layer.mm | ||
| display_server_ios.h | ||
| display_server_ios.mm | ||
| godot_app_delegate.h | ||
| godot_app_delegate.m | ||
| godot_ios.mm | ||
| godot_view.h | ||
| godot_view.mm | ||
| godot_view_gesture_recognizer.h | ||
| godot_view_gesture_recognizer.mm | ||
| godot_view_renderer.h | ||
| godot_view_renderer.mm | ||
| ios.h | ||
| ios.mm | ||
| joypad_ios.h | ||
| joypad_ios.mm | ||
| keyboard_input_view.h | ||
| keyboard_input_view.mm | ||
| logo.png | ||
| main.m | ||
| os_ios.h | ||
| os_ios.mm | ||
| platform_config.h | ||
| tts_ios.h | ||
| tts_ios.mm | ||
| view_controller.h | ||
| view_controller.mm | ||
| vulkan_context_ios.h | ||
| vulkan_context_ios.mm | ||
README.md
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
See also misc/dist/ios_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.