mirror of https://github.com/godotengine/godot
Clean iOS platform config of long gone macro
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@ -32,8 +32,6 @@
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#define OPENGL_INCLUDE_H <ES3/gl.h>
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#define PLATFORM_REFCOUNT
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#define PTHREAD_RENAME_SELF
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#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
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