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godot/modules/jolt_physics
Thaddeus Crews de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
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joints Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
misc Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
objects Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse 2025-05-26 11:24:45 -05:00
shapes Change `JoltShapeInstance3D` to use move semantics 2025-05-23 21:39:55 +02:00
spaces Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
SCsub Add WebAssembly SIMD support 2025-05-13 07:35:53 -04:00
config.py Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
jolt_globals.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
jolt_globals.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_physics_server_3d.cpp Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
jolt_physics_server_3d.h Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
jolt_project_settings.cpp Refactor Jolt-related project settings to only be loaded as needed 2025-01-25 12:18:52 +01:00
jolt_project_settings.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
register_types.cpp Improve Jolt module initialization style 2025-03-18 13:53:30 +01:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00