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godot/servers/rendering/renderer_rd/storage_rd
CrazyRoka d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
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forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp
light_storage.h
material_storage.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
material_storage.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
mesh_storage.cpp Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
mesh_storage.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
particles_storage.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
particles_storage.h Merge pull request #93401 from Repiteo/style/clang-tidy-fixes 2024-11-04 21:52:05 -06:00
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_data_rd.cpp
render_scene_data_rd.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
texture_storage.cpp Fix another incorrect clear color flag on texture storage. 2024-11-28 09:59:03 -03:00
texture_storage.h Style: Apply `clang-tidy` fixes 2024-11-04 12:11:06 -06:00
utilities.cpp
utilities.h