mirror of https://github.com/godotengine/godot
Fix another incorrect clear color flag on texture storage.
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@ -3692,7 +3692,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
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}
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Vector<Color> clear_colors;
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clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
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RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_ALL, clear_colors);
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RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors);
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RD::get_singleton()->draw_list_end();
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rt->clear_requested = false;
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rt->msaa_needs_resolve = false;
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