mirror of https://github.com/godotengine/godot
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit
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| SCsub | ||
| blur.glsl | ||
| canvas.glsl | ||
| canvas_shadow.glsl | ||
| copy.glsl | ||
| material.glsl | ||