mirror of https://github.com/godotengine/godot
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| shaders | ||
| SCsub | ||
| rasterizer_gles2.cpp | ||
| rasterizer_gles2.h | ||
| rasterizer_instance_gles2.cpp | ||
| rasterizer_instance_gles2.h | ||
| shader_compiler_gles2.cpp | ||
| shader_compiler_gles2.h | ||
| shader_gles2.cpp | ||
| shader_gles2.h | ||