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godot/servers/rendering/renderer_rd
Rémi Verschelde e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
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effects Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
environment Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC 2025-12-04 22:58:05 -08:00
forward_clustered Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
forward_mobile Use luminance multiplier for sky background when using mobile renderer with HDR2D 2026-01-09 09:59:22 -08:00
shaders Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix 2026-01-10 07:28:43 +01:00
spirv-reflect
storage_rd Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes 2026-01-06 10:59:54 +01:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp Fix MSDF batching flag for StyleBoxTexture 2025-12-12 13:10:08 +03:00
renderer_canvas_render_rd.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_compositor_rd.cpp Fix clear color being incorrect in `Environment` background with HDR 2D. 2025-11-26 16:11:57 -05:00
renderer_compositor_rd.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_scene_render_rd.cpp Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
renderer_scene_render_rd.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
shader_rd.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
shader_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h