| .. |
|
dummy
|
Fix setting mesh blend shape properties in dummy mesh storage
|
2025-12-26 12:44:22 -08:00 |
|
environment
|
…
|
|
|
renderer_rd
|
Merge pull request #114804 from clayjohn/mobile-hdr-sky
|
2026-01-10 23:51:29 +01:00 |
|
storage
|
Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value.
|
2025-12-04 17:42:46 -05:00 |
|
SCsub
|
…
|
|
|
instance_uniforms.cpp
|
…
|
|
|
instance_uniforms.h
|
…
|
|
|
multi_uma_buffer.h
|
…
|
|
|
renderer_canvas_cull.cpp
|
…
|
|
|
renderer_canvas_cull.h
|
…
|
|
|
renderer_canvas_render.cpp
|
…
|
|
|
renderer_canvas_render.h
|
…
|
|
|
renderer_compositor.cpp
|
…
|
|
|
renderer_compositor.h
|
…
|
|
|
renderer_geometry_instance.cpp
|
…
|
|
|
renderer_geometry_instance.h
|
…
|
|
|
renderer_scene_cull.cpp
|
Rewrite Radiance and Reflection probes to use Octahedral maps.
|
2025-12-02 17:48:12 -08:00 |
|
renderer_scene_cull.h
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
renderer_scene_occlusion_cull.cpp
|
…
|
|
|
renderer_scene_occlusion_cull.h
|
…
|
|
|
renderer_scene_render.cpp
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
renderer_scene_render.h
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
renderer_viewport.cpp
|
Make all unsupported renderer message features consistently warnings
|
2025-12-01 17:38:12 +01:00 |
|
renderer_viewport.h
|
…
|
|
|
rendering_context_driver.cpp
|
…
|
|
|
rendering_context_driver.h
|
…
|
|
|
rendering_device.compat.inc
|
…
|
|
|
rendering_device.cpp
|
Merge pull request #114476 from blueskythlikesclouds/create-separate-graphics-queue-for-transfer
|
2026-01-06 18:25:50 +01:00 |
|
rendering_device.h
|
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
|
2026-01-06 10:59:42 +01:00 |
|
rendering_device_binds.cpp
|
…
|
|
|
rendering_device_binds.h
|
…
|
|
|
rendering_device_commons.cpp
|
Clear depth stencil textures on first use if the RDD requires it.
|
2025-12-15 18:34:43 +03:00 |
|
rendering_device_commons.h
|
Clear depth stencil textures on first use if the RDD requires it.
|
2025-12-15 18:34:43 +03:00 |
|
rendering_device_driver.cpp
|
Move D3D12's automatic texture clears to RenderingDevice.
|
2025-11-25 09:34:38 -03:00 |
|
rendering_device_driver.h
|
Clear depth stencil textures on first use if the RDD requires it.
|
2025-12-15 18:34:43 +03:00 |
|
rendering_device_graph.cpp
|
Clear depth stencil textures on first use if the RDD requires it.
|
2025-12-15 18:34:43 +03:00 |
|
rendering_device_graph.h
|
Clear depth stencil textures on first use if the RDD requires it.
|
2025-12-15 18:34:43 +03:00 |
|
rendering_light_culler.cpp
|
CI: Bump `clang-format` and `clang-tidy` versions
|
2025-12-13 09:55:14 -06:00 |
|
rendering_light_culler.h
|
…
|
|
|
rendering_method.h
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
rendering_server.compat.inc
|
…
|
|
|
rendering_server.cpp
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
rendering_server.h
|
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
|
2025-12-03 09:01:39 -05:00 |
|
rendering_server_constants.h
|
…
|
|
|
rendering_server_default.cpp
|
…
|
|
|
rendering_server_default.h
|
CommandQueueMT: Make re-entrant again + Fix multiple flushers case
|
2025-12-09 16:09:08 +01:00 |
|
rendering_server_globals.h
|
…
|
|
|
rendering_shader_container.cpp
|
…
|
|
|
rendering_shader_container.h
|
…
|
|
|
rendering_shader_library.h
|
…
|
|
|
shader_compiler.cpp
|
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
|
2026-01-08 16:19:38 -08:00 |
|
shader_compiler.h
|
…
|
|
|
shader_include_db.cpp
|
…
|
|
|
shader_include_db.h
|
…
|
|
|
shader_language.cpp
|
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
|
2026-01-08 16:19:38 -08:00 |
|
shader_language.h
|
…
|
|
|
shader_preprocessor.cpp
|
…
|
|
|
shader_preprocessor.h
|
…
|
|
|
shader_types.cpp
|
…
|
|
|
shader_types.h
|
…
|
|
|
shader_warnings.cpp
|
…
|
|
|
shader_warnings.h
|
…
|
|