1
0
Fork 0
godot/servers/rendering
Rémi Verschelde e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
..
dummy Fix setting mesh blend shape properties in dummy mesh storage 2025-12-26 12:44:22 -08:00
environment
renderer_rd Merge pull request #114804 from clayjohn/mobile-hdr-sky 2026-01-10 23:51:29 +01:00
storage Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
renderer_scene_cull.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #114476 from blueskythlikesclouds/create-separate-graphics-queue-for-transfer 2026-01-06 18:25:50 +01:00
rendering_device.h Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use 2026-01-06 10:59:42 +01:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_graph.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_graph.h Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_light_culler.cpp CI: Bump `clang-format` and `clang-tidy` versions 2025-12-13 09:55:14 -06:00
rendering_light_culler.h
rendering_method.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc
rendering_server.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h CommandQueueMT: Make re-entrant again + Fix multiple flushers case 2025-12-09 16:09:08 +01:00
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h
shader_compiler.cpp Add compatibility handler to RADIANCE in sky shaders since the type was changed. 2026-01-08 16:19:38 -08:00
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Add compatibility handler to RADIANCE in sky shaders since the type was changed. 2026-01-08 16:19:38 -08:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h