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godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn 4cb41925b9 Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 2024-11-18 16:05:28 -08:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
scene_forward_mobile.glsl Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 2024-11-18 16:05:28 -08:00
scene_forward_mobile_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00