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godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews 7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Fix reflection probes not recreating downsampled textures when mode changes. 2025-09-08 15:54:37 -03:00
light_storage.h Fix reflection probes not recreating downsampled textures when mode changes. 2025-09-08 15:54:37 -03:00
material_storage.cpp Merge pull request #109143 from sievaxx/more_sampler_default_texs 2025-09-16 11:44:51 -05:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
particles_storage.cpp Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
particles_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_data_rd.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
render_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
render_scene_buffers_rd.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_data_rd.cpp Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
render_scene_data_rd.h Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
texture_storage.cpp Merge pull request #107763 from Ivorforce/missing-vpv 2025-09-24 09:59:11 -05:00
texture_storage.h Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
utilities.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00