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godot/servers/rendering/renderer_rd
Thaddeus Crews 7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
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effects Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
environment Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00
forward_clustered Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material 2025-09-22 21:01:00 -05:00
forward_mobile Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
shaders Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #107763 from Ivorforce/missing-vpv 2025-09-24 09:59:11 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Remove selective shader baking. 2025-07-23 23:02:43 +03:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
renderer_scene_render_rd.h Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
shader_rd.cpp Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two 2025-09-01 19:37:27 -07:00
shader_rd.h Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00