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effects
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
SCsub
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
canvas.glsl
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
Merge pull request #99548 from Repiteo/style/clang-format-19-options
2024-11-22 14:54:29 -06:00
cube_to_dp.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
effect_blur.glsl
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feed.glsl
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
lens_distorted.glsl
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particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
particles_copy.glsl
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-02 11:24:13 +02:00
s4ao_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
s4ao_mega_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
s4ao_micro_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
scene.glsl
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
skeleton.glsl
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
sky.glsl
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
stdlib_inc.glsl
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
2024-10-29 22:17:16 -07:00
tonemap_inc.glsl
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00