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godot/servers/rendering/renderer_rd
Rémi Verschelde 190ae9f9dc
Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
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effects Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
environment Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
forward_clustered Merge pull request #100374 from hpvb/fix-rendering-ubsan 2024-12-14 18:25:46 +01:00
forward_mobile Merge pull request #100319 from Flarkk/fix_light_shadow_range 2024-12-13 16:19:39 -06:00
shaders Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Improve thread-safety of pipeline hash map. 2024-12-09 15:12:40 -03:00
renderer_canvas_render_rd.cpp Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
renderer_canvas_render_rd.h Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
renderer_compositor_rd.cpp Merge pull request #100257 from darksylinc/matias-minimize-leak 2024-12-11 17:35:35 -06:00
renderer_compositor_rd.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_scene_render_rd.cpp Merge pull request #94193 from BastiaanOlij/buildin_includes 2024-12-05 14:12:23 -06:00
renderer_scene_render_rd.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
shader_rd.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
shader_rd.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00