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godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews 8e01601123
Merge pull request #100064 from clayjohn/atlas-realloc-time
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
2024-12-05 14:12:19 -06:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_id_storage.cpp
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations 2024-12-05 11:13:37 -08:00
light_storage.h Add specialization for directional light split blend and fog. 2024-12-03 15:12:46 -03:00
material_storage.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
material_storage.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
mesh_storage.cpp Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
mesh_storage.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
particles_storage.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
particles_storage.h Merge pull request #93401 from Repiteo/style/clang-tidy-fixes 2024-11-04 21:52:05 -06:00
render_buffer_custom_data_rd.h
render_data_rd.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
render_data_rd.h Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_data_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
render_scene_data_rd.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
texture_storage.cpp Fix another incorrect clear color flag on texture storage. 2024-11-28 09:59:03 -03:00
texture_storage.h Style: Apply `clang-tidy` fixes 2024-11-04 12:11:06 -06:00
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
utilities.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00