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godot/servers/rendering/renderer_rd
Thaddeus Crews aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
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effects Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
environment Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
forward_clustered Merge pull request #108044 from apples/107935-stencil-fixes 2025-07-31 10:39:08 -05:00
forward_mobile Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
shaders Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler 2025-08-26 19:01:11 -05:00
spirv-reflect
storage_rd Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
SCsub
cluster_builder_rd.cpp Remove selective shader baking. 2025-07-23 23:02:43 +03:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
renderer_scene_render_rd.h Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
shader_rd.cpp Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
shader_rd.h Remove selective shader baking. 2025-07-23 23:02:43 +03:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00