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godot/servers/rendering
Thaddeus Crews aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
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dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment
renderer_rd Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler 2025-08-26 19:01:11 -05:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_cull.h Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check 2025-08-01 11:45:19 -05:00
rendering_device.h Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h
rendering_device_commons.cpp Metal: Fix multi-view support 2025-05-29 11:30:26 +10:00
rendering_device_commons.h Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_graph.cpp D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
rendering_device_graph.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
rendering_server_constants.h
rendering_server_default.cpp Merge pull request #108697 from clayjohn/pump-task 2025-07-30 09:03:42 -05:00
rendering_server_default.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_compiler.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Improve shader overloaded function error reporting. 2025-08-12 16:58:43 +03:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h