1
0
Fork 0
godot/scene/2d
Thaddeus Crews a430bf6e8b
Merge pull request #110768 from Ir1ana/fix/110710
Fix nested TileMapLayers highlight rendering in editor
2025-09-30 20:10:41 -05:00
..
navigation Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
physics Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
SCsub
animated_sprite_2d.cpp Don't put main properties of AnimatedSprite2D inside a group 2025-06-14 19:20:58 +08:00
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h
camera_2d.cpp Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
camera_2d.h Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cpu_particles_2d.h
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
gpu_particles_2d.h
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
node_2d.cpp Allow to use sliders for integers in `EditorSpinSlider` 2025-09-22 11:23:15 -03:00
node_2d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
polygon_2d.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h
sprite_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
tile_map.compat.inc
tile_map.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
tile_map.h
tile_map_layer.cpp Merge pull request #110768 from Ir1ana/fix/110710 2025-09-30 20:10:41 -05:00
tile_map_layer.h Merge pull request #110768 from Ir1ana/fix/110710 2025-09-30 20:10:41 -05:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h