mirror of https://github.com/godotengine/godot
Don't put main properties of AnimatedSprite2D inside a group
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@ -669,7 +669,6 @@ void AnimatedSprite2D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("animation_looped"));
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ADD_SIGNAL(MethodInfo("animation_finished"));
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ADD_GROUP("Animation", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
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