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godot/scene/2d
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
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navigation Only repath a NavigationAgent with a target position 2025-06-14 01:26:36 +02:00
physics Merge pull request #107591 from timothyqiu/group-enable-default 2025-06-24 18:34:28 -05:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
animated_sprite_2d.cpp Don't put main properties of AnimatedSprite2D inside a group 2025-06-14 19:20:58 +08:00
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h
camera_2d.cpp Fix smoothed camera position with limits 2025-07-02 13:54:30 +02:00
camera_2d.h Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Fix particles resetting properties when emitting is toggled 2025-06-24 12:16:42 +02:00
cpu_particles_2d.h
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Merge pull request #107915 from QbieShay/fix_emitting_reset 2025-07-04 10:09:03 -05:00
gpu_particles_2d.h
light_2d.cpp Merge pull request #107591 from timothyqiu/group-enable-default 2025-06-24 18:34:28 -05:00
light_2d.h
light_occluder_2d.cpp `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
light_occluder_2d.h
line_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
line_2d.h
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
mesh_instance_2d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_2d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_2d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_2d.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
node_2d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h
path_2d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Fix error spam caused by internal_vertex_count property 2025-07-02 18:20:41 +02:00
polygon_2d.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
skeleton_2d.h
sprite_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Merge pull request #107591 from timothyqiu/group-enable-default 2025-06-24 18:34:28 -05:00
tile_map_layer.h Fix rotated/flipped tiles destination rect calculations 2025-06-05 14:50:00 +02:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h