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effects
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Add `Span` struct (replacing `StrRange`). Spans represent read-only access to a contiguous array, resembling `std::span`.
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2025-03-09 18:19:51 +01:00 |
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environment
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Merge pull request #101971 from clayjohn/sky-light-size-fix
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2025-03-11 09:35:09 -05:00 |
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forward_clustered
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Clean up more dynamic allocations in the RD renderers with a focus on 2D.
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2025-03-10 13:16:12 -07:00 |
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forward_mobile
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Merge pull request #103641 from darksylinc/matias-mobile-shadows-update
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2025-03-11 09:35:05 -05:00 |
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shaders
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2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
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2025-03-06 05:30:20 +11:00 |
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spirv-reflect
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storage_rd
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Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
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2025-03-12 10:31:49 -05:00 |
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SCsub
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cluster_builder_rd.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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cluster_builder_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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framebuffer_cache_rd.cpp
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…
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framebuffer_cache_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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pipeline_cache_rd.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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pipeline_cache_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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pipeline_hash_map_rd.h
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fix deadlock between PilelineHashMapRD::local_mutex and GDScriptCache::mutex
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2025-03-10 17:48:28 +03:00 |
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renderer_canvas_render_rd.cpp
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Clean up more dynamic allocations in the RD renderers with a focus on 2D.
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2025-03-10 13:16:12 -07:00 |
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renderer_canvas_render_rd.h
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Clean up more dynamic allocations in the RD renderers with a focus on 2D.
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2025-03-10 13:16:12 -07:00 |
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renderer_compositor_rd.cpp
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[iOS] Sync the boot splash and the launch screen image scale modes
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2025-02-12 17:41:18 +01:00 |
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renderer_compositor_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_scene_render_rd.cpp
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Merge pull request #99407 from devloglogan/rec-resolution
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2025-01-10 23:05:46 +01:00 |
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renderer_scene_render_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_rd.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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shader_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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uniform_set_cache_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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uniform_set_cache_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |