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dummy
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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environment
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_rd
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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storage
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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SCsub
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…
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instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
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instance_uniforms.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_canvas_cull.cpp
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Ensure instance uniforms are freed by updating dirty items before freeing.
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2025-02-06 14:45:55 -08:00 |
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renderer_canvas_cull.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_compositor.cpp
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
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renderer_compositor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_scene_cull.cpp
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
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renderer_scene_cull.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_scene_render.cpp
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
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renderer_scene_render.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_viewport.cpp
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MetalFX: change fallback behaviour
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2025-03-08 15:35:45 +11:00 |
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renderer_viewport.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_context_driver.cpp
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…
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rendering_context_driver.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_device.compat.inc
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Change how device address is requested to avoid future API breakage
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2025-02-11 20:00:18 -03:00 |
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rendering_device.cpp
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Clean up more dynamic allocations in the RD renderers with a focus on 2D.
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2025-03-10 13:16:12 -07:00 |
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rendering_device.h
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Clean up more dynamic allocations in the RD renderers with a focus on 2D.
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2025-03-10 13:16:12 -07:00 |
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rendering_device_binds.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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rendering_device_binds.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_device_commons.cpp
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Add ASTC HDR format variants
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2025-02-13 11:45:42 -03:00 |
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rendering_device_commons.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_device_driver.cpp
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Fix duplicated spec constant on SPIR-V reflection.
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2025-01-09 10:27:38 -03:00 |
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rendering_device_driver.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_device_graph.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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rendering_device_graph.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_light_culler.cpp
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Style: Enable clang-format's `InsertBraces` config
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2025-01-09 16:46:51 +01:00 |
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rendering_light_culler.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_method.cpp
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…
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rendering_method.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_server_constants.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_server_default.cpp
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
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rendering_server_default.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_server_globals.cpp
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…
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rendering_server_globals.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_compiler.cpp
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Clean up some uses of `String::substr`
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2025-03-07 14:50:38 +01:00 |
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shader_compiler.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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shader_include_db.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_language.cpp
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Merge pull request #103434 from Chaosus/shader_fix_unused_varying_warning
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2025-03-12 10:31:42 -05:00 |
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shader_language.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_preprocessor.cpp
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Clean up some uses of `String::substr`
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2025-03-07 14:50:38 +01:00 |
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shader_preprocessor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_types.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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shader_types.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_warnings.cpp
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
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2025-02-07 14:57:48 +01:00 |
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shader_warnings.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |