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godot/servers/rendering
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
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dummy Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_rd Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
storage Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
SCsub
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Ensure instance uniforms are freed by updating dirty items before freeing. 2025-02-06 14:45:55 -08:00
renderer_canvas_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_render.cpp
renderer_canvas_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_compositor.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
renderer_compositor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_cull.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
renderer_scene_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_render.cpp Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp MetalFX: change fallback behaviour 2025-03-08 15:35:45 +11:00
renderer_viewport.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_context_driver.cpp
rendering_context_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
rendering_device.cpp Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
rendering_device.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
rendering_device_binds.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
rendering_device_binds.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_commons.cpp Add ASTC HDR format variants 2025-02-13 11:45:42 -03:00
rendering_device_commons.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver.cpp Fix duplicated spec constant on SPIR-V reflection. 2025-01-09 10:27:38 -03:00
rendering_device_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_graph.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
rendering_device_graph.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_light_culler.cpp Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_method.cpp
rendering_method.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_constants.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
rendering_server_default.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_globals.cpp
rendering_server_globals.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_compiler.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
shader_compiler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_language.cpp Merge pull request #103434 from Chaosus/shader_fix_unused_varying_warning 2025-03-12 10:31:42 -05:00
shader_language.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_preprocessor.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
shader_preprocessor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_warnings.cpp Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
shader_warnings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00