mirror of https://github.com/godotengine/godot
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense. |
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|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.html.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| README.md | ||
| SCsub | ||
| audio_driver_web.cpp | ||
| audio_driver_web.h | ||
| detect.py | ||
| display_server_web.cpp | ||
| display_server_web.h | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| godot_webgl2.h | ||
| http_client_web.cpp | ||
| http_client_web.h | ||
| javascript_bridge_singleton.cpp | ||
| os_web.cpp | ||
| os_web.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| serve.py | ||
| web_main.cpp | ||
| web_runtime.cpp | ||
README.md
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json).
See also misc/dist/html folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png and run_icon.png are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.