mirror of https://github.com/godotengine/godot
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense. |
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| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| SCsub | ||
| register_platform_apis.h | ||