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godot/servers/rendering
Kaleb Reid 8173f43770 Apply luminance multiplier in copy_cubemap_to_panorama 2025-10-13 21:41:03 -07:00
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dummy Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Apply luminance multiplier in copy_cubemap_to_panorama 2025-10-13 21:41:03 -07:00
storage Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Minor Optimization to Occlusion Culling 2025-08-14 20:00:58 +02:00
renderer_scene_cull.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp
renderer_scene_render.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
renderer_viewport.cpp Use correct scaling type when falling back to bilinear 2025-09-18 13:58:02 -07:00
renderer_viewport.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_context_driver.cpp
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc
rendering_device.cpp Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. 2025-10-05 17:49:23 +09:00
rendering_device.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Add `max()` to `Span`. 2025-10-07 22:26:32 +02:00
rendering_device_driver.cpp
rendering_device_driver.h Add `max()` to `Span`. 2025-10-07 22:26:32 +02:00
rendering_device_graph.cpp Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server_constants.h
rendering_server_default.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_default.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_shader_container.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_library.h
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #111223 from Ivorforce/remove-iterator-include 2025-10-06 09:06:49 -05:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
shader_warnings.h