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dummy
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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environment
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renderer_rd
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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storage
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Merge pull request #114732 from AR-DEV-1/auto-exposure-notification-update
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2026-01-31 22:50:45 +01:00 |
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SCsub
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instance_uniforms.cpp
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instance_uniforms.h
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multi_uma_buffer.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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renderer_scene_cull.cpp
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Merge pull request #114678 from Image-unavailable/culling-wars-pr
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2026-02-03 18:06:49 -06:00 |
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device.compat.inc
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rendering_device.cpp
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Merge pull request #99119 from Fahien/fahien/raytracing-base
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2026-01-27 15:18:24 -06:00 |
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rendering_device.h
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Optimize files that #include input.h header
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2026-01-28 14:21:00 +05:00 |
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rendering_device_binds.cpp
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_binds.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_commons.cpp
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rendering_device_commons.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_driver.cpp
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rendering_device_driver.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_graph.cpp
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Merge pull request #99119 from Fahien/fahien/raytracing-base
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2026-01-27 15:18:24 -06:00 |
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rendering_device_graph.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_light_culler.cpp
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Merge pull request #114678 from Image-unavailable/culling-wars-pr
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2026-02-03 18:06:49 -06:00 |
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rendering_light_culler.h
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Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling)
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2026-01-29 00:07:53 +01:00 |
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rendering_method.h
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rendering_server.compat.inc
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rendering_server.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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rendering_server.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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rendering_server_globals.h
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rendering_shader_container.cpp
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Vulkan: Update all components to Vulkan SDK 1.4.335.0
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2026-02-04 11:22:17 +01:00 |
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rendering_shader_container.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_shader_library.h
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shader_compiler.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_compiler.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
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Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
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2026-01-31 22:50:51 +01:00 |
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shader_language.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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