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godot/servers/rendering
Dario 703b3f3dc2
Add structure padding where necessary for push constants.
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2026-02-04 12:12:19 +01:00
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dummy Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
environment
renderer_rd Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
storage Merge pull request #114732 from AR-DEV-1/auto-exposure-notification-update 2026-01-31 22:50:45 +01:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device.h Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_commons.cpp
rendering_device_commons.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_driver.cpp
rendering_device_driver.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_light_culler.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h
rendering_server.compat.inc
rendering_server.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server.h DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server_globals.h
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h
shader_compiler.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_compiler.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #115093 from Ivorforce/hashmap-explicit-copy 2026-01-31 22:50:51 +01:00
shader_language.h DrawableTextures 2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h