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godot/servers
Dario 703b3f3dc2
Add structure padding where necessary for push constants.
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2026-02-04 12:12:19 +01:00
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audio Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
camera CameraFeed: Add `set_format` and `get_formats` virtual binds 2026-01-28 00:08:50 +08:00
debugger
display Merge pull request #115379 from kitbdev/popupmenu-set-index 2026-01-28 17:58:01 -06:00
movie_writer Ensure all MovieWriter frames have the same resolution as the first frame 2026-01-07 19:05:19 +01:00
navigation_2d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
navigation_3d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
physics_2d Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
physics_3d Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
rendering Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
text Add span_index to TextServer methods that wrap Glyph for gdscript. 2026-01-24 16:02:15 -06:00
xr Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
SCsub
nav_heap.h
register_server_types.cpp Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
register_server_types.h
server_wrap_mt_common.h