1
0
Fork 0
godot/doc/classes/TextureCubemapRD.xml

14 lines
758 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureCubemapRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture for Cubemap that is bound to a texture created on the [RenderingDevice].
</brief_description>
<description>
This texture class allows you to use a cubemap texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
[b]Note:[/b] [TextureCubemapRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Cubemap] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
</class>