Texture for Cubemap that is bound to a texture created on the [RenderingDevice]. This texture class allows you to use a cubemap texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. [b]Note:[/b] [TextureCubemapRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Cubemap] instead. https://godotengine.org/asset-library/asset/2764