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godot/scene/main
Thaddeus Crews 149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Merge pull request #107868 from lawnjelly/quick_ancestry4 2025-09-20 13:41:39 -05:00
canvas_item.h `Node3D` and `CanvasItem` children change to `LocalVector` 2025-06-18 13:32:30 +01:00
canvas_layer.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp - fixed wrong "location" substring matching when HTTP status is 301 or 302 2025-07-07 23:12:25 +02:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp Fix MissingNode `{get,set}_original_scene` bindings 2025-07-11 20:34:46 +02:00
missing_node.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Merge pull request #107868 from lawnjelly/quick_ancestry4 2025-09-20 13:41:39 -05:00
node.h [Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree. 2025-08-17 12:15:08 +03:00
resource_preloader.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Make `SceneTree` not crash when receiving a notification without a root being set. 2025-08-28 01:38:27 +02:00
scene_tree.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
scene_tree_fti.cpp Clear `SceneTreeFTI` completely on enabling / disabling. 2025-06-30 08:04:53 +01:00
scene_tree_fti.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
timer.cpp Improve Timer::start error message. 2025-05-12 11:06:56 -04:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Merge pull request #107955 from lodetrick/mouse-signals 2025-09-19 09:17:04 -05:00
viewport.h Fix scale and position of popups with `force_native`. 2025-06-16 13:03:42 +03:00
window.cpp [Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree. 2025-08-17 12:15:08 +03:00
window.h [Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree. 2025-08-17 12:15:08 +03:00