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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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canvas_item.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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canvas_item.cpp
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Merge pull request #107868 from lawnjelly/quick_ancestry4
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2025-09-20 13:41:39 -05:00 |
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canvas_item.h
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`Node3D` and `CanvasItem` children change to `LocalVector`
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2025-06-18 13:32:30 +01:00 |
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canvas_layer.cpp
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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2025-06-16 20:03:49 +08:00 |
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canvas_layer.h
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Add feature hint string and "On" text for checkable groups
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2025-05-21 14:56:55 -07:00 |
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http_request.cpp
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- fixed wrong "location" substring matching when HTTP status is 301 or 302
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2025-07-07 23:12:25 +02:00 |
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http_request.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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instance_placeholder.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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instance_placeholder.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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missing_node.cpp
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Fix MissingNode `{get,set}_original_scene` bindings
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2025-07-11 20:34:46 +02:00 |
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missing_node.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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multiplayer_api.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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multiplayer_api.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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multiplayer_peer.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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multiplayer_peer.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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node.compat.inc
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Expose get_rpc_config and get_node_rpc_config
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2025-05-27 00:43:21 +02:00 |
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node.cpp
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Merge pull request #107868 from lawnjelly/quick_ancestry4
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2025-09-20 13:41:39 -05:00 |
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node.h
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[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
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2025-08-17 12:15:08 +03:00 |
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resource_preloader.cpp
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Use initializer list in Arrays
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2025-03-26 18:38:15 +01:00 |
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resource_preloader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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scene_tree.cpp
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Make `SceneTree` not crash when receiving a notification without a root being set.
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2025-08-28 01:38:27 +02:00 |
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scene_tree.h
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`FTI` - Change `SceneTree` global setting to static
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2025-06-23 10:19:24 +01:00 |
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scene_tree_fti.cpp
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Clear `SceneTreeFTI` completely on enabling / disabling.
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2025-06-30 08:04:53 +01:00 |
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scene_tree_fti.h
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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scene_tree_fti_tests.cpp
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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scene_tree_fti_tests.h
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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shader_globals_override.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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shader_globals_override.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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status_indicator.cpp
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…
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status_indicator.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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timer.cpp
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Improve Timer::start error message.
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2025-05-12 11:06:56 -04:00 |
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timer.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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viewport.cpp
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Merge pull request #107955 from lodetrick/mouse-signals
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2025-09-19 09:17:04 -05:00 |
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viewport.h
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Fix scale and position of popups with `force_native`.
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2025-06-16 13:03:42 +03:00 |
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window.cpp
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[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
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2025-08-17 12:15:08 +03:00 |
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window.h
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[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
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2025-08-17 12:15:08 +03:00 |