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godot/editor/scene/2d
Thaddeus Crews b947e5f8cc
Merge pull request #109133 from aaronp64/polygon_editor_grab_radius
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
2025-08-21 18:39:35 -05:00
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physics
tiles Fix TileMapLayer terrain preview icons for transformed alternative tiles 2025-08-13 18:35:51 +02:00
SCsub
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
camera_2d_editor_plugin.cpp
camera_2d_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h
particles_2d_editor_plugin.cpp Move 2D and 3D particle editors to the 2D and 3D folders 2025-07-07 00:50:38 -07:00
particles_2d_editor_plugin.h Move 2D and 3D particle editors to the 2D and 3D folders 2025-07-07 00:50:38 -07:00
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use point_grab_radius setting in Polygon2DEditor bottom panel editor 2025-08-05 17:42:44 -04:00
polygon_2d_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h