mirror of https://github.com/godotengine/godot
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor |
||
|---|---|---|
| .. | ||
| physics | ||
| tiles | ||
| SCsub | ||
| abstract_polygon_2d_editor.cpp | ||
| abstract_polygon_2d_editor.h | ||
| camera_2d_editor_plugin.cpp | ||
| camera_2d_editor_plugin.h | ||
| light_occluder_2d_editor_plugin.cpp | ||
| light_occluder_2d_editor_plugin.h | ||
| line_2d_editor_plugin.cpp | ||
| line_2d_editor_plugin.h | ||
| parallax_background_editor_plugin.cpp | ||
| parallax_background_editor_plugin.h | ||
| particles_2d_editor_plugin.cpp | ||
| particles_2d_editor_plugin.h | ||
| path_2d_editor_plugin.cpp | ||
| path_2d_editor_plugin.h | ||
| polygon_2d_editor_plugin.cpp | ||
| polygon_2d_editor_plugin.h | ||
| skeleton_2d_editor_plugin.cpp | ||
| skeleton_2d_editor_plugin.h | ||
| sprite_2d_editor_plugin.cpp | ||
| sprite_2d_editor_plugin.h | ||