Thaddeus Crews
b947e5f8cc
Merge pull request #109133 from aaronp64/polygon_editor_grab_radius
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Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
2025-08-21 18:39:35 -05:00
kleonc
5ba1d0ff97
Fix TileMapLayer terrain preview icons for transformed alternative tiles
2025-08-13 18:35:51 +02:00
aaronp64
aaaa840568
Use point_grab_radius setting in Polygon2DEditor bottom panel editor
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Updated Polygon2DEditor bottom panel editor to use point_grab_radius setting instead of fixed value, similar to grab behavior in main 2D editor panel. Also updated closest point detection to better handle overlapping grab areas.
2025-08-05 17:42:44 -04:00
kobewi
b073fba3f7
Fix lingering grid from TileMapLayer editor
2025-07-10 14:50:11 +02:00
Thaddeus Crews
22721a8ca7
Merge pull request #108368 from aaronfranke/editor-particles-2d-3d
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Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-09 11:33:16 -05:00
Aaron Franke
b0d5d82c42
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
Nikita Samusev
abfa249686
Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
2025-07-05 16:12:43 +03:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00