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godot/modules/jolt_physics/objects
Jorrit Rouwe 7be272e24a SoftBody3D's position influences its physics in Jolt
The position of a soft body was always kept at identity. This introduced computational errors when moving the soft body away from the origin. Translation is now stored in the soft body's position rather than in its vertices.

Fixes #112348
2025-11-07 21:21:41 +01:00
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jolt_area_3d.cpp
jolt_area_3d.h
jolt_body_3d.cpp
jolt_body_3d.h
jolt_group_filter.cpp
jolt_group_filter.h
jolt_object_3d.cpp
jolt_object_3d.h
jolt_physics_direct_body_state_3d.cpp
jolt_physics_direct_body_state_3d.h
jolt_shaped_object_3d.cpp
jolt_shaped_object_3d.h
jolt_soft_body_3d.cpp SoftBody3D's position influences its physics in Jolt 2025-11-07 21:21:41 +01:00
jolt_soft_body_3d.h